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30 April 2013 - 07:44 AM
Congratulations to the whole team. I am positive that your goal will be achieved shortly.
I've made my pledge
12 April 2013 - 09:59 PM
The thing I love the most on programming is, like cited before, findind a solution to a bug after a sudden realization.
The thing I hate the most is useless/misleading error information.
11 March 2013 - 05:44 AM
A good place to post it is the Your Announcements section of GDnet.
Also, if you want to continue improving the game, want to make it open-source and want people to post bug reports, services like github to host your code and latest build is very important.
Don't worry if it is a beginner's project. It is good to start building your portfolio out of these simpler but personalized games.
10 March 2013 - 08:35 PM
It is always nice to find some reference on already built level editors.
I wrote my own level editor when I was starting game programming.
Because I always forgot some feature and I learned something new, I ended up reengineering the editor several times.
That was good to my learning, but if I had looked at something like Tiled before, maybe I would have learned some stuff faster.
08 March 2013 - 08:11 PM
The size is really too big.
And the font is not really the best imo.
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