I understand that a mesh can be rendered just based on vertex color, however we were having problems loading a .obj file with per vertex color ( without texture map) in Unity game engine. There were a couple of other reasons that we need to bake vertex color in to texture programmatically.
shkumar07Member Since 27 Sep 2009
Offline Last Active May 28 2013 02:08 AM
- Group Members
- Active Posts 7
- Profile Views 789
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
shkumar07 hasn't added any contacts yet.