Jump to content

  • Log In with Google      Sign In   
  • Create Account


shkumar07

Member Since 27 Sep 2009
Offline Last Active May 28 2013 02:08 AM
-----

Posts I've Made

In Topic: Per Vertex color to Texture

15 February 2013 - 01:29 PM

I understand that a mesh can be rendered just based on vertex color, however we were having problems loading a .obj file with per vertex color ( without texture map) in Unity game engine. There were a couple of other reasons that we need to bake vertex color in to texture programmatically.  


In Topic: Per Vertex color to Texture

15 February 2013 - 12:09 PM

Thanks Hodgeman, Jason . However the problem is that mesh doesn't have texture coordinates .


In Topic: OpenGL Depth test problem on remote desktop

21 June 2011 - 03:55 PM

So does incompatible pixel descriptor cause depth test issue. As the attacked screenshots show - the first image shows how the rendering should look, but the second image is how it actually gets drawn on remote desktop.
My application has three different Opengl windows with different context. The first window renders correctly during remote desktop connection , but the other two render as shown in image 2 of the attached image.
Why doesn't incompatible pixel format affect the first window.

PARTNERS