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Butabee

Member Since 29 Sep 2009
Offline Last Active Nov 28 2014 09:01 PM

Posts I've Made

In Topic: Voxel Rendering Engine Tips

28 November 2014 - 09:01 PM

Well I'm not using typical ray tracing/casting or marching. I'm using a new method I've come up with. From my initial tests it's much faster than ray tracing/casting or marching. Once I throw SSE into the mix it will be even more so.

In Topic: Voxel Rendering Engine Tips

28 November 2014 - 04:11 PM

No, not really. Polygon based voxel renderers get really slow or too complex when you start trying to render all of them with a higher resolution than something like minecraft. Also, my main goal is to remove GPU dependency. So if I can get a complete fast CPU version working at a moderate voxel and screen resolution, with plenty of spare room for other game component processing, then my only problem I have to solve is how to best get my render buffers into video memory, which may result in forgoing API's like OpenGL and Directx completely.

In Topic: Voxel Rendering Engine Tips

28 November 2014 - 05:38 AM

Voxel resolution won't be anywhere near that but will also be a lot better than minecraft.

In Topic: Voxel Rendering Engine Tips

28 November 2014 - 12:05 AM

I'm going to be rendering the voxel data directly without using the gpu, so I need the actual color, and lighting data to be loaded when rendering. As I said, I don't plan on having a real high resolution. Also not all empty voxel data will be stored. The sizes of cpu caches are pretty limiting. I'm thinking I may be able to reuse some of the voxel world data that is loaded somehow, just not sure yet. I may have to do a few chunk loads per frame though. Most of the character and other object rendering data should be able to be reused from one set of loaded data per object type.

In Topic: Would you Still Play Nintendo 64-Quality Games?

31 August 2014 - 08:20 PM

I'd rather play nes or snes games than games with low res 3D and textures that look like ass. It was fine when 3D games were first released, but now I can't stand low res 3D graphics.

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