Hi. Congrats on finishing your first html5 game - I hope it's 100% mobile compatible, because there is where the market is right now. Get it polished as much as you can (quality still counts for a lot, regardless of platform) and when you're ready I posted up an article about HTML5 Game Sponsorship just the other day to my site, which you may find useful: http://www.photonsto...sorship-market/
OP, congrats on finishing your game. That is more than I have ever done. ;) I have tested your game and have a few suggestions on how to polish it like photonstorm suggests:
- Your hearts are discreet units, suggesting they are lives I can lose before it is "Game over". I thought they indicated the number of turtles that escaped making me wonder why clicking those bubbles gave me more lives. A solid "progress" bar to indicate oxygen would be better, possibly engraved with hearts and maybe the text "O2" in front.
- Your background is nice, but making it animate would bring much more life to your game. Maybe animate your turtles too, though maybe not necessary.
- You don't necessarily need music, but sounds would be nice. Just make sure you can turn off sound since most people play without sound on hand held devices.
- I never read instructions, I never got the reason why your turtles had different colors, except maybe they moved at different speeds.
Oh a game ide too to make it even more interesting:
- After collecting 200 turtles I started wondering where they went. Maybe you can have a set number of traps, like 20 or something before you have to send them to the surface for a bonus or more oxygen or something to free more traps to capture more turtles?
- Are there disadvantages to miss turtles at all? How are they communicated? Can it add to the excitement to implement disadvantages?
These are just my opinions, someone else might disagree.
Great game by the way.