Jump to content

  • Log In with Google      Sign In   
  • Create Account


Nexim

Member Since 10 Oct 2009
Offline Last Active Jul 20 2013 09:47 PM

Posts I've Made

In Topic: The Structure of a Video Game

24 November 2011 - 10:27 PM

Thanks everyone for your well thought out replies. There aren't many forums out there that have people who would put so much effort into helping someone and I appreciate that. I've decided to take a step back and learn a new programming language. I've been learning C++ off and on for the past 5 or 6 years and I'm just tired of it, I never really liked programming in C++ and I never felt like I had a firm grasp of it, but I felt like it's what I should be learning for games programming. I learned that that wasn't really true quite a while ago, but I had already devoted so much time and effort into learning the language I didn't want to abandon it. Anyway, I have been playing with Python and I'm looking at giving Go a try, not really sure why but I am. I might try a few other languages until I find something that fits my tastes. I don't really know if learning a new language will bring me closer to becoming a better game programmer, but I don't really care at this point. Thanks again everyone for your thoughts.

In Topic: How similar is OpenGL ES 2.0 to OpenGL 3.x core profile?

01 August 2011 - 12:57 AM

Okay, I think I'll buy the superbible then.

Thanks for the help.

Posted Image

In Topic: How similar is OpenGL ES 2.0 to OpenGL 3.x core profile?

30 July 2011 - 11:09 AM

To be honest I'm just looking for any resource out there that will:


1.) Teach me OpenGL 3.x core profile.
AND
2.) Teach me without using some sort of framework or wrapper.

All of the tutorials and books I've come across seem to use some sort of abstraction. like the the SuperBible 5th edition they use their own GLTools wrapper to abstract away all of the basic OpenGL stuff, what good is that? I want to learn OpenGL not some authors implementation of it.


Anyway, if anyone has any suggestions, they are welcome. Otherwise I'll just mosey on back to DirectX. Thanks.

[EDIT] Thanks for the nopper.tv link, I'm downloading the examples now, so we'll see how it goes.

In Topic: I'm having a difficult time transitioning into DirectX

27 July 2011 - 10:03 PM

If you're looking for a DirectX 11 book I'd recommend Beginning DirectX 11 Game Programming. I'm about half way through the book, but so far I have had very little trouble following along. I was in the same situation you are, I had a lot of trouble finding a resource that would help me get over that initial beginners hump. A lot of books and tutorials just jump you straight into doing 3D stuff which I found difficult. This book starts you off with 2D and then goes on to 3D. I also like how the demo framework the book uses is small and simple, there are just two classes, one for initializing Direct3D and one for all the demo specific stuff.

In Topic: "ID3DBlob" is undefined

23 July 2011 - 03:00 AM

I got it. VC++ was including the d3d11.h file from the Windows SDK and not the DirectX SDK. I just had to add the include directory for DirectX before the include directory for the Windows SDK in the VC++ Directories. Thanks for the help everyone.

PARTNERS