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Member Since 10 Oct 2009
Offline Last Active Jul 20 2013 09:47 PM

Topics I've Started

The Structure of a Video Game

22 November 2011 - 06:51 AM

Hello there. I have a question about the best way to structure a video game because I don't really understand how it all fits together. All of the tutorials I've followed on making simple games don't seem to have any structure, they're just an amalgamation of simple classes tied together within a game loop, and once I try to expand on these games things quickly become messy and out of hand. I come back to game programming time and time again only to slouch away thinking that it's just too difficult for me. In a way I kind of feel like a construction worker tasked with building a house, but who hasn't been given the blueprints. Can anyone provide any tips or resources for learning how to actually make a properly structured video game? Thanks.

How similar is OpenGL ES 2.0 to OpenGL 3.x core profile?

30 July 2011 - 09:24 AM

I've heard it mentioned in several places that if you want to learn the OpenGL 3.X core profile with all of the deprecated functionality removed, then you should pick up "OpenGL ES 2.0 Programming Guide" since it's currently the best book available on the subject. Is this sound advice? Are OpenGL ES 2.0 and OpenGL 3.X similar enough that I could learn either one interchangeably? I don't own an Iphone or anything like that so I want to make sure that I can use the information I learn. Thanks.

"ID3DBlob" is undefined

22 July 2011 - 06:46 PM

I keep getting this error and I can't seem to figure out where this little sucker comes from. MSDN says that ID3DBlob is defined in the D3Dcompiler.h header file. I included that header file and added D3dcompiler.lib to additional dependencies and still no luck. Oddly enough ID3D10Blob works, but I'm using Direct3D 11. Any help?