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Sammie22

Member Since 14 Oct 2009
Offline Last Active Jul 19 2011 03:26 PM
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Posts I've Made

In Topic: Hi

15 May 2011 - 03:15 AM

I hope I'm wrong, but I think this workshop is over :(

If you bought the book for this (like me), I recommend you keeping working through it on your own and use this part of the forum for questions. It's a pretty good introduction to XNA and game programming in general.

In Topic: So let's talk weapons...

09 May 2011 - 03:32 AM

What about a Wine Opener? That could get pretty gory!

In Topic: GameState / Animation Skew

09 May 2011 - 03:08 AM

Perhaps you could speed up the animations? I like the one-at-a-time approach because it keeps things simple. As long as it doesn't take too long to complete them each turn, it should be fine. You can also include a 'skip' feature, if the players do not want to see them.

I also think the time during the animations might be good for the players to 'talk smack' or whatever to the other players. Might actually be good for the game to bring in some interaction.

In Topic: Skybox Artifacts

17 February 2011 - 01:30 AM

Did you have these issues using the skybox texture provided on the cd? I am working through this chapter now so don't have any input for you beyond checking the texture on the cd and looking for differences (perhaps in size / aspect ratio).

In Topic: No problems

14 February 2011 - 01:11 AM

Only issue I had was very slow mouse view movement when verticle sync was disabled in the FPS component. With vsync on though, the mouse view moved normally.

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