a few days ago I introduced Multiple Render Targets (MRT) to my render.
In the previous implementation I used the clip() HLSL function to perform alpha testing in my pixel shader. The problem is that now, when using MRT I want to use the clip on the first render target but not on the other ones. If I use the clip function it clips not only the first render target but also the other ones.
Is there any way to specify which render targets should be clipped and which not? Or is there a way to specify "not drawing" as the return color of an specific render target?
I'm using DirectX9.
Thank you in advance,
davis31Member Since 15 Oct 2009
Offline Last Active Aug 17 2012 10:29 AM
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