Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 15 Oct 2009
Offline Last Active Mar 16 2015 11:29 AM

Topics I've Started


18 September 2014 - 07:08 AM

I created a tutorial on Python server client chat system and also a simple python client and server system


When I started on networking it was very hard trying to do anything especially with python networking but I think this will help people starting out if you're using sockets or using a library like pygame.

Asking permission to use someone's picture

15 May 2014 - 06:56 PM

Hello everyone,


I'm in the process of creating a mobile game for android and IOS (Actually finished the android one) but in this game, I'm planning on using some people's pictures, most of them are my friends.


The thing is, I'm hoping for this game to make it a little big and I'm just wondering would that affect me in the future and whether a simple message of saying "yes you can use my picture for this game" is enough.

Creating android games with pygame. (PGS4A tutorial)

26 November 2013 - 08:16 PM

Recently, I've been trying to make android games with pygame using pgs4a which basically takes the python code and turns it into java code and then runs the SDK to make the app.

I had to learn the hard way and there wasn't much on it and I thought since I'm getting emails about how I did things, I should start a series of tutorials on how to use it.

This is the first part and if you do follow it through, please let me know what you think and what I should cover next. 


I will post the next part of the series when I do them and like I said, I would be happy for your input.




SDL_Net Resizing the socket set

30 October 2012 - 03:04 PM

Hello guys,

I have been looking around for a while on how to resize a socket set in SDL_Net but I am not sure how to do it.

What I am looking for right now is a way to retreave the sockets that are members of the set so I can put them into another set which is resized and then delete the old one.

I have doubts that there is a way but if anyone could help me please reply.

SDL_net and C++ server tutorial

31 May 2012 - 04:33 PM

C++ and SDL_net Server with python client. (Networking for client/server)

Hello everyone

If you are wanting to create an online game using blender, you may of heard that to have a fast server, you should create it in C++.

Well many people also work with the networking library called SDL_net but it is very hard to get start with it. I have created a tutorial which will get you started and creating your own server using C++ and SDL_net from scratch.

Knowledge of C++ would be very good since this isn't easy stuff but I did start it off assuming you are new to this.

I also created a simple python client for the reason that you can implement it into blender to create your own game and using a powerful C++ server.

check out and tell me what you think of the tutorial