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Member Since 23 Apr 2001
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Posts I've Made

In Topic: How do I make a good open world? (not engine specific)

26 January 2016 - 12:15 AM

This might help, though admittedly I didn't browse much yet.


I imagine a lot of your inspiration should also come from games you've played.  I'm thinking along the lines of Skyrim.  There's a lot to learn there by just looking around.

In Topic: 2D artist beginner

02 June 2015 - 11:27 AM

It looks nice.  The only two things that pop out is that the rocks on the side look a little flat or somehow off.  And the few spots that only have one shade of brown could probably use a second as everywhere else is a mixture.  But this is really just nitpicking.

In Topic: 2D Platformer: Choosing a physics engine

28 May 2015 - 09:11 AM

Randy, thank you for the detailed responses!  I read the whole thing and will re-read.  Seems like using a kinematic body would solve a lot of problems.  However, it would not allow physics bodies to push the player (like in the Trine 2 link I posted above), correct?  That's probably ok for most people though.

In Topic: 2D Platformer: Choosing a physics engine

27 May 2015 - 04:25 PM

Why Using A Physics Engine For A 2D Platformer Is A Terrible Idea



braindigitalis, see Trine 2 as a great example


In Topic: Asking artist to draw something this

22 May 2015 - 10:49 AM

thanks a lot guys but why should they be drawn in vector first and not straight to raster?

also why doesnt it need to be raster at all ?


Most engines take bitmap/raster so it doesn't matter how the art is created but you'll want to make sure that it's designed for the highest resolution you're targeting and you scale down from there.  The exception to this are engines/libraries like Flash that specifically use vector in which case you'll want your artist to supply you with that format.