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GameCreator

Member Since 23 Apr 2001
Offline Last Active Private

Posts I've Made

In Topic: Terminology: 'Skew', 'Rotate', 'Scale', but what is...

07 November 2014 - 11:41 AM

For Photoshop, that would probably be included under perspective warp, though distort is also a related term.

 

warp

http://helpx.adobe.com/photoshop/using/transforming-objects.html (2:35 of the video)

http://helpx.adobe.com/photoshop/using/warp-images-shapes-paths.html


In Topic: Isometric game and 2D or 3D characters

03 November 2014 - 12:38 PM

No right answer, really.  I use 3D for 2.5D gameplay because I'm better at skinning models and animating bones than drawing hundreds or even thousands of 2D sprites.  Depends on what you and/or your artists are faster at.  There are plenty of games with great hand-painted or cartoonish 3d models.


In Topic: Lucasfilm games. Finally.

28 October 2014 - 05:34 PM

If you're unfamiliar with GoG, they wrap the games in emulators for you (usually DOSBox), with the latest game patches (if any)...

 

Ah, I suspected something like that.  I believe Sierra did something similar with their adventure packs.  Thanks.


In Topic: Lucasfilm games. Finally.

28 October 2014 - 03:33 PM

That's awesome though I wonder what "ready to play with no fuss on modern operating systems" means.  Even Tim Schafer had to play his games emulated via ScummVM.


In Topic: Base Class Undefined

08 September 2014 - 08:41 AM

Thank you everyone.  I'm going to reread the posts here to get a better grasp (lot of the terminology is new to me) and rework my includes where possible.


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