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GameCreator

Member Since 23 Apr 2001
Offline Last Active Private

Posts I've Made

In Topic: Did you know GDNet turned 17 today?

17 June 2016 - 01:57 AM

That's pretty incredible.  I was around for a few older versions of the site.  Lots of good and helpful people through the years.  And yeah, where has the time gone?  What the hell, time?  Where'd you go?


In Topic: How do I make a good open world? (not engine specific)

26 January 2016 - 12:15 AM

This might help, though admittedly I didn't browse much yet.

http://www.worldofleveldesign.com/

I imagine a lot of your inspiration should also come from games you've played.  I'm thinking along the lines of Skyrim.  There's a lot to learn there by just looking around.


In Topic: 2D artist beginner

02 June 2015 - 11:27 AM

It looks nice.  The only two things that pop out is that the rocks on the side look a little flat or somehow off.  And the few spots that only have one shade of brown could probably use a second as everywhere else is a mixture.  But this is really just nitpicking.


In Topic: 2D Platformer: Choosing a physics engine

28 May 2015 - 09:11 AM

Randy, thank you for the detailed responses!  I read the whole thing and will re-read.  Seems like using a kinematic body would solve a lot of problems.  However, it would not allow physics bodies to push the player (like in the Trine 2 link I posted above), correct?  That's probably ok for most people though.


In Topic: 2D Platformer: Choosing a physics engine

27 May 2015 - 04:25 PM

Why Using A Physics Engine For A 2D Platformer Is A Terrible Idea

http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/

 

braindigitalis, see Trine 2 as a great example

https://youtu.be/p4rVAdYEi4M?t=98


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