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GameCreator

Member Since 23 Apr 2001
Offline Last Active Private

#5231481 2D Platformer: Choosing a physics engine

Posted by GameCreator on 28 May 2015 - 09:11 AM

Randy, thank you for the detailed responses!  I read the whole thing and will re-read.  Seems like using a kinematic body would solve a lot of problems.  However, it would not allow physics bodies to push the player (like in the Trine 2 link I posted above), correct?  That's probably ok for most people though.




#5231352 2D Platformer: Choosing a physics engine

Posted by GameCreator on 27 May 2015 - 04:25 PM

Why Using A Physics Engine For A 2D Platformer Is A Terrible Idea

http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/

 

braindigitalis, see Trine 2 as a great example

https://youtu.be/p4rVAdYEi4M?t=98




#5230435 Asking artist to draw something this

Posted by GameCreator on 22 May 2015 - 10:49 AM

thanks a lot guys but why should they be drawn in vector first and not straight to raster?

also why doesnt it need to be raster at all ?

 

Most engines take bitmap/raster so it doesn't matter how the art is created but you'll want to make sure that it's designed for the highest resolution you're targeting and you scale down from there.  The exception to this are engines/libraries like Flash that specifically use vector in which case you'll want your artist to supply you with that format.




#5228440 PONG stop the ball from shaking? AI player. Suggestions

Posted by GameCreator on 11 May 2015 - 03:50 PM

Then slowly decrease the speed overtime
 if (speed < 300f)
            {
                speed = 300f;
            }

 

This section of code increases the speed to 300 if it's less than 300 (instantly).




#5218555 What's a good 2D game engine to learn after C++/SDL?

Posted by GameCreator on 23 March 2015 - 01:08 PM

Godot Engine seems to be a popular suggestion.  It has both 2D/3D support and it's free.  I believe you can code in C++ too.

http://www.godotengine.org/wp/




#5213365 What is a game?

Posted by GameCreator on 27 February 2015 - 01:19 PM

 

Is there a common source y'all are drawing on that proposes games not to require player-characters? I'd like to read it.

 

Let's say you turn on your console, and as it starts up, you go to take a shower. Does whatever game was in the console cease to be a game while you're taking a shower? What if it auto starts you in the game world with logic running?

 

What if you're working on an AI routine for the game, and just observing it.

 

 

But you could play the game when you chose to; that's what makes it a game.  If it's non-interactive then it's just a presentation.




#5197622 2d engines of choice

Posted by GameCreator on 11 December 2014 - 11:41 AM

Depends on the type of game.  Games like Guacamelee and Trine wrote their own physics because Box2D isn't really made for Mario-type platformers.

 

Also: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/




#5190953 Isometric game and 2D or 3D characters

Posted by GameCreator on 03 November 2014 - 12:38 PM

No right answer, really.  I use 3D for 2.5D gameplay because I'm better at skinning models and animating bones than drawing hundreds or even thousands of 2D sprites.  Depends on what you and/or your artists are faster at.  There are plenty of games with great hand-painted or cartoonish 3d models.




#5171657 Aquaria - Day of the Aquarius

Posted by GameCreator on 05 August 2014 - 10:40 AM

Just a friendly heads up that a relatively popular game called Aquaria already exists so I'd suggest renaming the game.




#5170110 Exploration in space 4X (boring & tedious)

Posted by GameCreator on 29 July 2014 - 11:11 AM

Yes smile.png Scout ships are cheap, it's no brainer.

Besides, you HAVE TO visit that little planet at least once to check if there is an enemy, or if there is some wormhole or anything. So, making scout ships expensive would not solve anything really (plus then you would send cheap frigates or whatever you have).

 

 

That's exactly it.  Scout ships should be neither cheap nor expensive.  There's a middle ground where you should debate whether it's worth spending a few turns to build one on a new planet, or one or two turns on a productive one.




#5167444 How to exit the game gracefully?

Posted by GameCreator on 17 July 2014 - 12:27 PM

Never make players wait to do what they want in a menu.  It's super annoying and no game I know does this.

 

That said, the article isn't especially clear.  If you got to the exit option through a menu, you don't need to do anything else.  You've already pressed at least one button earlier to get to the exit.  That's all the warning you need.  However, if your game is in windowed mode and there's a chance that you can accidentally click on the X at the top right corner (or wherever), definitely feel free to put in a quick "are you sure" confirmation.  But only for that specific case - not for the menu navigation.




#5164618 How do you get ideas for new games?

Posted by GameCreator on 03 July 2014 - 12:59 PM

Consider also that you may have the answer right in your post: your friends.  If your friends didn't enjoy some of the games you created, why not ask or, even better, brainstorm with them about what you would all enjoy playing?




#5160106 Tips for a Beginner

Posted by GameCreator on 12 June 2014 - 12:46 PM

You're definitely good on timing.  Try it for yourself, for fun, and see how you do.  Just the usual two important things:

 

1.  Start simple!  Make a number guessing game.  A pong game.  Whatever.  But definitely start small.

2.  Know that it will take a while.  You can learn a programming language like C++ as most people do but you can also make games with game making programs where you don't even need to code.  (The tradeoff is that you have less control over things but usually this is ok for beginners.)

 

Look around this site for beginner articles and it's also worth starting here:

http://www.gamedev.net/page/reference/faq.php/_/for-beginners-r1




#5160104 how do I create a small multiplayer game?

Posted by GameCreator on 12 June 2014 - 12:37 PM

I'd look into RakNet.  It's much simpler and free to use.




#5143545 My art and concepts

Posted by GameCreator on 31 March 2014 - 01:35 PM

Very impressive






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