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xynapse

Member Since 21 Oct 2009
Offline Last Active Dec 07 2013 02:17 PM

Posts I've Made

In Topic: Need help!xfile with skinned mesh export from 3ds max doesn't work!

08 August 2012 - 02:09 PM

Hi,
i've got my own 3ds exporter plugin (supports physique for bones) - what's your problem?

In Topic: Multiple Lights flickering problem - Iphone4s, Ipad2/3

04 August 2012 - 12:56 PM

you better, debug the frame with xcode frame grabber and check whats going on step by step..
your description doesnt say anything ...

In Topic: Falling through map, discrete collision detection

02 August 2012 - 02:34 PM

polyfrag,

show us your aabb - tri method first.

In Topic: The Game Logic - how do you handle that?

02 August 2012 - 03:22 AM

Hey guys, sorry for a delay - but i was off for some time.

@JWalsh - sure thing, go on and let me know where can i read about this - i am very interested in this.

@Cornstalks && @Postie - i already have events driven system implemented, and yes this is a great solution - everything within a level can dispatch 'messages' to it's receivers and thanks to that i can react on any kind of events happening in the game. Just need to 'pack' it somehow into a generic solution, that i could use within all levels in the game...

Well i think that i could delegate that 'logic handling' to the script files instead of going in C++ - i think it would be better to separate that from the main game code, and just let scripting handle the logic 'somehow' - but from the other side, it will take time to prepare the scripting implementation - and that time could be used to code the logic handling within the game. It's my first public title, and i would like to avoid using 3rd party libs with licenses.

I am still interested how people handle logic in their games, not everyone has scripting implemented - so how do they handle their game logic clean and clear ?

I'll prepare a sketch for the first level and drop it in here so we can all see what kind of game we're talking about. Maybe that would be more useful than my YT post.


Thanks for any input guys, it is great we can share ideas.

In Topic: The Game Logic - how do you handle that?

31 July 2012 - 02:23 PM

@kuramayoko10, Servant of the Lord - yes my engine is OO, so polymorphism is a known practice.

Thanks to both of you for a bit of light on this.

I just need more sleep to finish up this title ;)


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