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Member Since 23 Oct 2009
Offline Last Active Jan 19 2015 05:01 PM

Topics I've Started

Antigen - The retro shooter from the future

02 June 2014 - 02:16 PM

Hi folks, I'd like to introduce Antigen. It's my first game for the iPhone and iPod Touch and has been in development for *way* too long.
Antigen is a fast-paced retro shootemup with some light physics puzzle elements. It was inspired by a number of long-forgotten 8 and 16bit games.
I did everything myself, code, art, music.
The game was written in C++, with a few Objective C elements. It uses my own OpenGL graphics engine, TREngine, along with Chipmunk Physics and the CocosDension sound library. I also used SBJSON to load the levels which are json files created in my custom level editor.
I used a lot of unusual techniques to create the graphics. Many of the sprites and animations were procedurally generated using Processing, and Photoshop scripting was used extensively to create animated image processing effects.
The sound effects were created from scratch using Novation's V-Station synth. This is the first time I've done sound design, and I really enjoyed it.
Anyways, it's available now on the app store! If you've got any questions please let me know.

Create texture atlases in Photoshop

24 November 2012 - 08:18 AM

I've just released version 0.7 of AtlasMaker, a Photoshop script for generating texture atlases and tile grids. I've been using previous versions of this in my own projects for a couple of years now.

  • Cross platform – tested in Photoshop CS3,CS4,CS5 on Windows and Mac OSX.
  • Open Source
  • Create texture atlases or tile grids for 2d games.
  • Several image sorting algorithms. Find the most efficient one for your textures.
  • Add a margin to each image.
  • Custom data file export.
  • Extendable – It’s easy to add your own rectangle packing algorithms and sorting methods.
Posted Image

Let me know if you want any new features or find any bugs!