I hear what you guys are saying, and believe me when I tell you I want to teach as much art and as little technical stuff as possible. But I'm confused.
Several of you keep saying that I am being too ambitious; that there will not be enough time for me to learn Game Maker and teach the students to make a video game with it. And yet, other teachers are doing it all the time. I suppose the main difference is that they are probably sitting their students down on day one and having them start learning software and making things with it. Perhaps they are spending two weeks max on table top games. But then they probably run their course in a vocational style, i.e. sitting in front of a screen everyday and working with a program to build something. That would bore me to tears, and I can tell you most of my students (other than the computer geeks) would also dislike it.
The difference with me is that I want to have multiple units rather than build up the components of a game to a final impressive product. I want to have a course where students get a little bit of exposure to various aspects of the industry, with an emphasis on aesthetics. I won't drop the first unit because it covers important principles, it will be fun and it will be relatively easy to teach. Plus its a good hook for the students. I have to do character design because I want them making art on paper. Several of you say 3d is too hard but the Ploor book covers making a character in Blender and I know teachers regularly incorporate 3d modeling and it doesn't take years to learn. I have to have them make a video game, though by all means I would prefer having them just get set up in Gamestar mechanic where the program does most of the work for you, but I want my course to be competitive with similar courses, so I don't want students shortchanged.
I definitely don't want to get in over my head, but it sounds like kseh is supporting my course outline.
Im interested in something. You keep mentioned these other teachers and was wondering could you provide links to either the the courses they are running or some of the work that the students are making as a result of these courses. Also what are the backgrounds of these other teachers. Are they maths/art/other teacher who decided to do this or do they come from the games/software industry to teach. Are they big gamers, programmers, artists or multi talented. How long did they spend preparing before starting their respective courses?
I think the answer to some of those questions might give people here a better perspective on your side of things and how you think this course is run by the other teachers as you have mentioned them a number of times.