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walsh06

Member Since 27 Oct 2009
Offline Last Active Today, 08:28 AM

#5226112 Steam's compensated modding policy

Posted by walsh06 on 28 April 2015 - 11:52 AM

very naive to thinks its the end




#5225951 Why Does Everyone Tell Newbies To Make Games?

Posted by walsh06 on 27 April 2015 - 04:41 PM

A little but not really. I moved between them and I barely noticed. And certainly for the programming parts. I remember there were some content pipeline stuff that caused issues but they may be fixed now.




#5225725 Steam's compensated modding policy

Posted by walsh06 on 26 April 2015 - 05:32 PM

Well my response to that is quite simple. This is the first time (unless I missed it before) that you mentioned viruses and scams. I was under the impression that we were discussing a faulty product. A mod that didn't work correctly for example. That is completely different to a mod that is dangerous or malicious in some way. Of course you'll now say those are the same thing which I totally get, but in the context of the conversation I feel they have different impacts.

 

Also your aggression is really unnecessary. There really is no need to get worked up over this here. It's not going to do anything about it. Be proactive with your feelings.




#5225708 Steam's compensated modding policy

Posted by walsh06 on 26 April 2015 - 03:11 PM

 

 

 

Ya, if windows was broken on my laptop I wouldn't complain to Dell, HP or whatever manufacturer. Why would I? They didn't make Windows. I would obviously go to Microsoft for support. Pretty strange analogy to throw out but also did nothing to sway me in that specific point. If a mod breaks, valve have nothing to do with that and I don't see why complaining to them should be an option.

They sold you it. It's their problem. At least in UK, maybe all of EU.

Of course it gets muddy as f*ck with software, especially if it's not on tangible medium but digitally delivered but still, in principle, the seller is responsible.

 

Well that's not how I see it. If something is broken, I go to the person who made it and who might be able to fix it. So let's go with your rationale and make another loose analogy that doesn't really fit. 

 

I buy a game in Gamestop and I'm having fun with it. Then a patch gets released, I install it and it corrupts my save. I should now go to Gamestop and ask them to fix this?? That does not make logical sense to me. Similarly for the windows scenario and similarly for the mod. Why would valve know why something is breaking your game/mod. They may not even know what the game/mod is. The developer maybe, but valve have no part to play in fixing it,




#5225664 Why Does Everyone Tell Newbies To Make Games?

Posted by walsh06 on 26 April 2015 - 11:03 AM

I find it kind of odd that newbies are told to make games to improve their skills. Making a text game is pretty straightforward, but a game like pong? That's just a whole new level, which newbies don't have experience in. How're they expected to make games using graphics? I mean, I know there're tutorials, but some frameworks don't have many. For example, I had before attempted to make a pong clone in Monogame, only to be frustrated and not understand how it was meant to work.

 

Just curious about this.

The bolded is the key part. People learn by doing. Only so much can be gained from reading a book or looking at tutorials. It may be frustrating at times but its by far the best way to learn. Learning is such an iterative process. There is no point when you go from not knowing to knowing something. You have to practice it and get better. And as people probably want to get into game development, the easiest way to learn by doing is to make a game. Sure it can be frustrating, but if it wasn't what would you be learning from it?

 

There's a lot of things I have learned by just making random programs/games and over time I got better. For example I made a bunch of simple XNA games a few years ago. With each one I learned the concepts of using the XNA framework and got better. And this was all from trying something new and when I came across something I didn't know how to do, a quick google usually showed me the answer.




#5223704 PerfectMMORPGfinished

Posted by walsh06 on 16 April 2015 - 09:53 AM

The games base mechanics are completely finished. Now i will quickly make classes or write funny retarded things about my game.  ....

I understand that English is not your first language but after reading through your last topic I did not appreciate the use of the word "retarded". I assume you do not know what it means but your posts would be a lot nicer if you didn't use possible offensive language in your posts




#5173721 Italian girl wants to be a game designer

Posted by walsh06 on 14 August 2014 - 04:15 PM

I'm Irish, but not in the game making business. I'm not aware of any major game development studios in here, most software companies in general seem to use Ireland more as a convenient tax beachhead than a place to actually make things. There does seem to be a smattering of smaller studios.

 

That said, I am vaguely aware of several courses in game design that have sprung up in some of the third level institutes here - I know this because they sprung up after I entered college on a more general course! I can't personally vouch for/against them, but if you like living here for whatever reason, there certainly are options to study here. I don't know how highly such game specific courses are thought of (regardless of where you study), I'd definitely recommend researching that.

 

For reference, I believe that "standard" 4 year university degree here are typically FETAC level 8, so a level 6 would probably not be considered on par with this.

They dont make their own games but certainly without Demonware there is a certain FPS franchise that probably wouldnt be as succesful as it is. They are probably the largest company in the gaming industry in Ireland, that develop anyway. We have a number of support centres here.

 

In terms of the course, Im in UL doing the games development course there and its quite good. Certainly gives me a good grounding and the work experience program is very useful. Carlow has a good course too. Also Queens university belfast has some really good courses. I know this from meeting the guys at events like Games Fleadh. There are others too but those would be the ones Im most familiar with.




#5147468 How to stop users from manipulating Game Save Data

Posted by walsh06 on 16 April 2014 - 03:38 PM

Clearly like two people in this thread so thats not that many. And yes that was your point. Take away your points about vague terms, the definition of cheating, anything relating high scores or multiplayer and whatever you are on about with minecraft because they are irrelevant. Your point is based around someone changing a single player game for their own enjoyment and then bragging about it. Take away the bragging part and your point is irrelevant because it literally affects one person. And if the bragging comes into play and you are actually bothered by it then you have much bigger issues in your life.

 

Sarcasm aside you are right its only a fraction. Because thats the only relevant point you are making. Thats where my comprehension comes into play.




#5147455 How to stop users from manipulating Game Save Data

Posted by walsh06 on 16 April 2014 - 02:00 PM

Satharis's point boils down to a person modding a game and then bragging about how great they are. The reply to that is...... who cares??




#5145297 How to get to AAA company ?

Posted by walsh06 on 08 April 2014 - 05:37 AM

Apply for a job, same as anything else.




#5139111 What is a day like in the life of a programmer?

Posted by walsh06 on 14 March 2014 - 06:24 PM

Ill add my input just to add some different perspective. Im currently an intern at a company that provides services to games. Usually I come in and check email at the start. I dont usually take the support tasks as Im new but others will take them and work on them for some portion of the day. I look at my current tickets and work on them for appropriate hours for each for the day depending on priority. Then I have a scrum meeting at the end of the day with the rest of the team where we look over the board and discuss the tasks and quickly prepare for the next day. When I finish a ticket a new one is assigned to me and I seem to have 2/3 going at a time depending on how large they are. 

 

For the tasks some time is spent thinking about how Ill tackle it or discussing it with someone who knows more about the area of code Im working in. Then spend some time making my changes, and depending how far along I am, testing those changes to see if they work. Or just implementing the unit tests to see if they work. Ill run into problems when working with such a large existing code base where Ill have to talk to someone to just understand how a certain section is working because I dont want to make a small change that breaks the whole thing. Once a task is done put it up for review with my team and then make changes that they suggest. 

 

Then of course theres random chats, food time, beer o clock and other such fun stuff that are in the day. Some variation of those make up my day.




#5136627 Switch or Not?

Posted by walsh06 on 05 March 2014 - 05:04 PM

Surely thats your answer then.




#5136624 Switch or Not?

Posted by walsh06 on 05 March 2014 - 04:54 PM

Not sure why you need a tilde so bad. Only thing I can think of is declaring destructors. No excuse not to start learning how to use classes. But also if all your symbols are switching how are you able to program anything??




#5135679 Programming Textbook?

Posted by walsh06 on 01 March 2014 - 11:42 AM

Had a quick read of the slides. Im certainly no expert but definitely proof read them as I saw some spelling/grammar mistakes which should not be present. Your explanation of inheritance was pretty useless as you only half mentioned what it is and no expansion at all. Also that slide that explains a while loop is completely lost on me (maybe I just dont get it but the sentence doesnt make sense to me). Your use of "Hahas" and things like that make it seem quite childish. Maybe thats what you are going for but it doesnt look right. Just a few things.




#5094012 My Games Design Portfolio

Posted by walsh06 on 14 September 2013 - 10:10 AM

Im not expert as Im in the same position as you but looking at it here are some things I thought

 

1) Change the "Welcome to my website". Its showing for me on three lines "welcom - e to my - website" and just looks wrong

2) Your home page is empty and Im not sure why that is. You need to put stuff forward immediately to get attention and definitely your best work

3) Your about page doesnt really say much. You should have contact details here, personal information, degree information etc..

4) For your CV, Your computer skills section is usually a given at this point. You also should have some project information. In mine I give a brief description of projects I have worked on and what my specific responsibilites were. Your CV also should have some information on your education

5) Some of the project pages need a lot more information. The game design documents are good (I think only made a couple myself in college) but withsome mistakes in them which should be fixed. But others are a single line with images. You need to explain the game and what you did in it in a lot more detail.

 

Just some thoughts from a quick look at it. As I said Im no expert as Im still in college myself making my own portfolio but thought Id help






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