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Plerion

Member Since 02 Nov 2009
Offline Last Active May 24 2015 01:49 AM

Reputation Earned

RepItemWhen
+1Logged inMay 24 2015 01:38 AM
+1Voted up Increased frame time with less workloadMay 23 2015 04:11 PM
+1Voted up Increased frame time with less workloadMay 23 2015 03:24 PM
+1Logged inMay 23 2015 10:27 AM
+1Logged inMay 20 2015 03:07 PM
+1Logged inFeb 07 2015 03:37 PM
+1Logged inJan 30 2015 01:43 PM
+1Voted up Using 2x color modulation in FFPJan 26 2015 04:28 PM
+1Logged inJan 26 2015 02:51 PM
+1Logged inJan 24 2015 06:02 PM
+1Logged inJan 24 2015 05:46 PM
+1Logged inJan 11 2015 07:52 PM
+1Logged inJan 09 2015 06:36 PM
+1Logged inOct 23 2014 11:34 AM
+1Logged inOct 12 2014 08:24 AM
+1Logged inOct 11 2014 09:45 AM
+1Logged inSep 14 2014 10:52 AM
+1Logged inAug 23 2014 11:38 AM
+3Creating readable mipmaps in D3D11Aug 06 2014 04:40 PM
+1Voted up Creating readable mipmaps in D3D11Aug 06 2014 10:28 AM
+1Voted up What happened to Rastertek?Aug 06 2014 09:17 AM
+1Logged inAug 06 2014 06:57 AM
+1Logged inAug 05 2014 04:52 AM
+1Logged inAug 02 2014 07:05 AM
+1Logged inJul 24 2014 02:19 AM
+1Logged inJul 21 2014 02:34 AM
+1Logged inJul 18 2014 06:02 PM
+1Logged inJul 18 2014 03:34 AM
+1Voted up Resizing buffers -> Out of memoryJul 17 2014 09:38 AM
+1Logged inJul 17 2014 09:33 AM
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