Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Plerion

Member Since 02 Nov 2009
Offline Last Active Feb 07 2015 03:37 PM

Reputation Earned

RepItemWhen
+1Logged inFeb 07 2015 03:37 PM
+1Logged inJan 30 2015 01:43 PM
+1Voted up Using 2x color modulation in FFPJan 26 2015 04:28 PM
+1Logged inJan 26 2015 02:51 PM
+1Logged inJan 24 2015 06:02 PM
+1Logged inJan 24 2015 05:46 PM
+1Logged inJan 11 2015 07:52 PM
+1Logged inJan 09 2015 06:36 PM
+1Logged inOct 23 2014 11:34 AM
+1Logged inOct 12 2014 08:24 AM
+1Logged inOct 11 2014 09:45 AM
+1Logged inSep 14 2014 10:52 AM
+1Logged inAug 23 2014 11:38 AM
+3Creating readable mipmaps in D3D11Aug 06 2014 04:40 PM
+1Voted up Creating readable mipmaps in D3D11Aug 06 2014 10:28 AM
+1Voted up What happened to Rastertek?Aug 06 2014 09:17 AM
+1Logged inAug 06 2014 06:57 AM
+1Logged inAug 05 2014 04:52 AM
+1Logged inAug 02 2014 07:05 AM
+1Logged inJul 24 2014 02:19 AM
+1Logged inJul 21 2014 02:34 AM
+1Logged inJul 18 2014 06:02 PM
+1Logged inJul 18 2014 03:34 AM
+1Voted up Resizing buffers -> Out of memoryJul 17 2014 09:38 AM
+1Logged inJul 17 2014 09:33 AM
+3Mipmaps not used with multiplied texture coordinatesJul 16 2014 01:39 PM
+3Mipmaps not used with multiplied texture coordinatesJul 16 2014 12:22 PM
+1Voted up Mipmaps not used with multiplied texture coordinatesJul 16 2014 12:13 PM
+3Mipmaps not used with multiplied texture coordinatesJul 16 2014 12:00 PM
+1Logged inJul 16 2014 11:35 AM
PARTNERS