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wh1sp3rik

Member Since 03 Nov 2009
Offline Last Active Mar 31 2014 08:35 AM

Posts I've Made

In Topic: Map texture for reading problem

16 February 2014 - 02:43 PM

Yeah, I realized it now. Padding ...

 

Thank you, let's try it.


In Topic: Making a texture render to itself

16 February 2014 - 02:30 PM

In this situation, I think it's better to create two textures. One for SRV and one for RTV. After you render into RTV, you can copy RTV to SRV with copyresource. It's should be fast as it's GPU to GPU. Also SRV and RTV should be set to default, so no CPU writing/reading.


In Topic: [DXSHOW] Get webcam bitmap

26 December 2013 - 02:05 AM

I just got an answer on StackOverflow.

 

I set up SampleGrabber filter too late. I should set it up before connecting and that was the problem.


In Topic: Writing to R16G16_UINT

14 October 2013 - 06:09 AM

Hello,

 

you are right. Also, there is not R16G16B16_UINT format, it has a reason :) These memory aligments are pain.

Thank you, I am on the good way now.


In Topic: Sampling depth buffer in shader

13 September 2013 - 12:59 AM

that's great, i did not know that .. is it working for any resource ?


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