In this situation, I think it's better to create two textures. One for SRV and one for RTV. After you render into RTV, you can copy RTV to SRV with copyresource. It's should be fast as it's GPU to GPU. Also SRV and RTV should be set to default, so no CPU writing/reading.
wh1sp3rikMember Since 03 Nov 2009
Offline Last Active Mar 11 2014 02:29 PM