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Member Since 10 Nov 2009
Offline Last Active Oct 13 2016 10:43 AM

Journal Entries

The Curiously Recurring Gimlet Pattern > Is there a hexagonal analog of Conway's Game of Life?

Posted 07 April 2016

The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I will describe for the first time in detail in this blog post. (Note: The links to cellular automata in this post go to a custom web-based player which may not...

The Curiously Recurring Gimlet Pattern > Lifelike, or the Joy of Killing Time via Breeding Little Squiggles

Posted 14 October 2015

A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and export CA rules, and wanted to have the process not be seeded by cellular automata already featuring gliders (which the web app seems to be). To this end I have pus...

The Curiously Recurring Gimlet Pattern > draak update

Posted 14 May 2015

Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame.


The initial idea for this game was about the art. I thought it would be cool to make a game that looks like an animated ver...

The Curiously Recurring Gimlet Pattern > My Code for Doing Two Things That Sooner or Later You Will Want to do with Bezier Curves

Posted 29 January 2015

I just added full cubic bezier curve support to the vector tessellation creation tool I am developing (see here ). I’ll include some video at a later date (Update: here ) showing this feature in action but first I want to document and make publicly available some of the code involved: namely, a bezier class in C# that supports two functions that are not t...

The Curiously Recurring Gimlet Pattern > Untitled Escher Game Update

Posted 24 December 2014

I’ve decided my “ untitled Escher game “, i.e. Zoop on a double logarithmic spiral, is going to be named “Draak”, which is the Dutch word for dragon. The title bears no relation to the game beyond the fact that I am going to use as its logo art based on the following novel tesselation of the plane that I discovered while fooling around with the tess...