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Member Since 10 Nov 2009
Offline Last Active Today, 03:02 PM

Journal Entries

The Curiously Recurring Gimlet Pattern > What I am working on…

Posted 17 October 2014

I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral.

The final app will be styled similar to one of M. C. Escher’s tessellations of the plane with the tessellation changing at level breaks. I don't have a name yet...

Gameplay will be like the foll...

The Curiously Recurring Gimlet Pattern > Discretely Distributed Random Numbers in C#

Posted 02 October 2014

Random numbers generated from a discrete distribution are commonly needed in game development.

By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you want a random number from 0 to 5 but you want 4 and 5 to be twice as likely as 0, 1, 2, or 3. If we think of each possible random value as having a weight, in th...

The Curiously Recurring Gimlet Pattern > Cocos2d-x + Box2d Breakout Updated

Posted 16 August 2014

Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x.

If you want to use physics in a Cocos2d-x game the current standard way to do this is to use the integrated physics classes, which are Chipmunk-based by...

The Curiously Recurring Gimlet Pattern > Zzazzy 1.0.0

Posted 26 July 2014

My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .
I will be updating the page I have for it here this week with more detailed instructions than what the app itself provides (There is a tutorial mode but it really just covers the basics), but basically it is an action puzzle game in which you lay tiles on a...

The Curiously Recurring Gimlet Pattern > Snurtle and My Greatest Contribution to Mathematics, Such That It Was

Posted 15 February 2014

This summer coming up will be 20 years since the summer after I graduated from college. I’m currently in that golden period in between software jobs — starting a new one in March — and, given the free time, have just done something which I have been meaning to do since that summer.
I generated the following image in a non-ad hoc manner, with re-useable so...