Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


jwezorek

Member Since 10 Nov 2009
Offline Last Active Today, 05:20 AM

Journal Entries

The Curiously Recurring Gimlet Pattern > An Application for Creating Novel Escher-like Tessellations of the Plane

Posted 16 November 2014

Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is useful to me. The game I have in development will involve an animated Escher-like tessellation of a double logarithmic spiral — see here . The “logarithmic spir...


The Curiously Recurring Gimlet Pattern > What I am working on…

Posted 17 October 2014

I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral.

The final app will be styled similar to one of M. C. Escher’s tessellations of the plane with the tessellation changing at level breaks. I don't have a name yet...

Gameplay will be like the foll...


The Curiously Recurring Gimlet Pattern > Discretely Distributed Random Numbers in C#

Posted 02 October 2014

Random numbers generated from a discrete distribution are commonly needed in game development.

By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you want a random number from 0 to 5 but you want 4 and 5 to be twice as likely as 0, 1, 2, or 3. If we think of each possible random value as having a weight, in th...


The Curiously Recurring Gimlet Pattern > Cocos2d-x + Box2d Breakout Updated

Posted 16 August 2014

Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x.

If you want to use physics in a Cocos2d-x game the current standard way to do this is to use the integrated physics classes, which are Chipmunk-based by...


The Curiously Recurring Gimlet Pattern > Zzazzy 1.0.0

Posted 26 July 2014

My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .
I will be updating the page I have for it here this week with more detailed instructions than what the app itself provides (There is a tutorial mode but it really just covers the basics), but basically it is an action puzzle game in which you lay tiles on a...


PARTNERS