Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 10 Nov 2009
Offline Last Active Jul 09 2014 01:21 PM

Journal Entries

The Curiously Recurring Gimlet Pattern > Snurtle and My Greatest Contribution to Mathematics, Such That It Was

Posted 15 February 2014

This summer coming up will be 20 years since the summer after I graduated from college. I’m currently in that golden period in between software jobs — starting a new one in March — and, given the free time, have just done something which I have been meaning to do since that summer.
I generated the following image in a non-ad hoc manner, with re-useable so...

The Curiously Recurring Gimlet Pattern > New Zzazzy screenshot

Posted 20 August 2013

Here is what the game is looking like currently (click for full size ):


The Curiously Recurring Gimlet Pattern > The World’s Simplest 2D Curve Library

Posted 11 February 2013

For the game I’m working on I need to have sprites that travel along curving paths.I’m talking about the sprites traveling along somewhat arbitrary curves, meaning curves that look good, not curves that result from gravity or other physical forces. If you need those kinds of curves, e.g. the parabolic trajectories of cannonballs, you need to simulate the...

The Curiously Recurring Gimlet Pattern > Syzygy Update

Posted 10 February 2013

So, looking at the early entries of this blog, I must have started working on Syzygy around the beginning of the year 2012 because by March 2012 I had the Win32 prototype done . At that time, I didn’t own a Macintosh, didn’t own an iOS device, had never heard of cocos2d-x, and, professionally-wise, was still writing image processing code for a company in...

The Curiously Recurring Gimlet Pattern > Marble Madness Madness

Posted 19 January 2013

gamedev.net recently linked to this video about the making of Marble Madness , which got me thinking about the raster-to-vector via contour extraction code  I wrote in Python last year and the fact that, it being the future and all, I can probably find all of the art from Marble Madness unrolled into a single image file. So three clicks later and, oh yeah...