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Member Since 10 Nov 2009
Offline Last Active Yesterday, 04:26 PM

Journal Entries

The Curiously Recurring Gimlet Pattern > Cocos2d-x + Box2d Breakout Updated

Posted 16 August 2014

Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x.

If you want to use physics in a Cocos2d-x game the current standard way to do this is to use the integrated physics classes, which are Chipmunk-based by...

The Curiously Recurring Gimlet Pattern > Zzazzy 1.0.0

Posted 26 July 2014

My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .
I will be updating the page I have for it here this week with more detailed instructions than what the app itself provides (There is a tutorial mode but it really just covers the basics), but basically it is an action puzzle game in which you lay tiles on a...

The Curiously Recurring Gimlet Pattern > Snurtle and My Greatest Contribution to Mathematics, Such That It Was

Posted 15 February 2014

This summer coming up will be 20 years since the summer after I graduated from college. I’m currently in that golden period in between software jobs — starting a new one in March — and, given the free time, have just done something which I have been meaning to do since that summer.
I generated the following image in a non-ad hoc manner, with re-useable so...

The Curiously Recurring Gimlet Pattern > New Zzazzy screenshot

Posted 20 August 2013

Here is what the game is looking like currently (click for full size ):


The Curiously Recurring Gimlet Pattern > The World’s Simplest 2D Curve Library

Posted 11 February 2013

For the game I’m working on I need to have sprites that travel along curving paths.I’m talking about the sprites traveling along somewhat arbitrary curves, meaning curves that look good, not curves that result from gravity or other physical forces. If you need those kinds of curves, e.g. the parabolic trajectories of cannonballs, you need to simulate the...