Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


jwezorek

Member Since 10 Nov 2009
Offline Last Active Today, 11:17 AM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 06:02 PM
+1Voted up Minimalist Programming EnvironmentYesterday, 10:59 AM
+1Voted up Minimalist Programming EnvironmentYesterday, 10:57 AM
+1Logged inYesterday, 10:56 AM
+1Logged inDec 12 2014 06:06 PM
+1Logged inDec 11 2014 06:53 PM
+1Logged inDec 10 2014 06:23 PM
+1Logged inDec 09 2014 06:04 PM
+1Logged inDec 09 2014 11:17 AM
+1Logged inDec 08 2014 10:01 AM
+1Logged inDec 06 2014 12:56 PM
+1Logged inDec 04 2014 06:36 PM
+1Logged inDec 04 2014 11:55 AM
+1Voted up Help building Boost binaries...Dec 03 2014 11:40 AM
+1Voted up *. not the same as ->Dec 03 2014 11:33 AM
+1Logged inDec 02 2014 08:22 PM
+1Voted up Multiple Inheritance or lots of pointers?Dec 02 2014 03:19 PM
+1Voted up NULL vs nullptrDec 02 2014 12:58 AM
+1Logged inDec 01 2014 10:51 PM
+1Logged inDec 01 2014 11:48 AM
+1Voted up App quit without cleaning resourcesNov 30 2014 03:15 PM
+1Logged inNov 30 2014 03:12 PM
+1Logged inNov 28 2014 07:08 PM
+1Logged inNov 27 2014 09:50 PM
+3The "action" systems that 2D game frameworks all now have...Nov 27 2014 07:26 PM
-1Voted down The "action" systems that 2D game frameworks all now have...Nov 27 2014 10:46 AM
+3The "action" systems that 2D game frameworks all now have...Nov 27 2014 10:33 AM
+1Logged inNov 26 2014 11:17 PM
+1Voted up is there a better way top refer to assets in a game?Nov 26 2014 04:13 PM
+1Voted up is there a better way top refer to assets in a game?Nov 26 2014 04:12 PM
PARTNERS