I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my only option then to create an intermediate texture (where I *do* set D3D10_BIND_SHADER_RESOURCE), use CopyResource() to copy the back buffer to the intermediate texture, and then bind the intermediate texture for rendering to my render target texture?
dreijerMember Since 25 Nov 2009
Offline Last Active Apr 22 2013 07:23 AM
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