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Altourus

Member Since 11 Dec 2009
Offline Last Active Oct 09 2012 12:38 PM
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Posts I've Made

In Topic: General android publishing and development questions

09 October 2012 - 07:11 AM

K thanks for the Ideas, I'll try and track down some android live wallpaper pages.

In Topic: Could you comment for my portfolio ?

25 October 2011 - 03:42 PM

Is the site really rubbish ?


I really am looking forward to hearing feedbacks , especially constructive ones


thanks...


I'm told it's useful to have a completed game or two as listed projects. Even if they aren't graphically advanced, as long as they are "complete" (menus, ect.), they show a commitment to your projects.

In Topic: Question about Computer Science degree

08 March 2011 - 10:32 AM

I don't know that if I would say it taught me how to think, only that it gave me new tools to apply to problems and a base understanding of many common problems.

In Topic: Selling other peoples games for money

05 February 2011 - 11:43 AM


Despite a lot of comments on the blog and on related sites, this really is not a matter suitable for popular opinion or public scrutiny.

It is completely a matter of law and what it decides. Everything else doesn't matter.

And it's even worse, people going vigilante on the blog by performing DOS and all other kinds of nasty things is something every lawyer would cry over. This type of matter should stay private until courts decide, maybe a PR statement on the progress, but that's it. Public support of this type will do more harm than good for all parties involved.


Heck - stuff like this can backfire badly, imagine this whole matter turns to be actually legal and the person suing back due to this.

If having a legal dispute, don't bring the mob into it.


I'm not trying to offer any opinion on the matter really. I just love the irony of the fact that the hardcore GPL people who think that all software wants to be free (and forces the belief on others by using the license) had it shoved in their face using their own piece of propaganda to do it. It gives me a big LOL. This is exactly the reason why I use a BSD type license with anything open source I do. There is no grey area for things like this to happen.

I'm fairly sure there will be a GPL v4 before to long that prohibits commercial use of whatever is under the license.


So If I follow what you're saying, I should be releasing my code with some sort of a license?

In Topic: SDL & OpenGL - Drawing things ?_?

28 November 2010 - 01:23 PM

Quote:
Original post by Hayer
So if I'm going to rotate each texture/sprite in different degrees I got to call glBegin and glEnd for each texture/sprite?

btw; glActiveTexture isnt recognized. ,_,


Sorry glActiveTexture is only used in opengl 1.3 or greater
http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml

Yes transform calls should be placed outside begin and end calls, also your texture should be set outside those calls as well.

I don't see a call to SDL_GL_SwapBuffers() after the render call, you may want to add that and glFlush() after the glEnd() call.

Lastly, your glOrtho call has the top and bottom parameters backwards, which is causing your top and bottom coordinates to be incorrect in the render function.

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