Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 Dec 2009
Offline Last Active Jan 01 2015 05:12 AM

Posts I've Made

In Topic: Design:Development Ratio - What's your orientation?

04 February 2013 - 02:43 PM

Yes - that Google translator .. need to be constantly adjusted. So quickly, when many : if it Unity3d this is Union (funny translation)
EU! Unity3D May Be Optimal Engine if you may use the Force Interface Tools .
AltarofScience was have The Fury Scheme for Design ( casual , but curiously enough , very good mirror for MMOG)

Interface Tools : developing for Kind Game - rich approach for Coding on Foundation on Design ( concrete ) .
But each Hacker of Coding must Know Game Design ?!
why is it for What Sense and Conversely : Who Develop the Game then.in Really .
You have to understand programming exactly as Scheme of Build for Resources of Game in HardWare and SoftWare Variants .

In Topic: Design:Development Ratio - What's your orientation?

04 February 2013 - 06:00 AM

SinisterPride :

I think you are trying to gradually understand me!
Vision of Gameplay as the ChessBoard: it is soonely the word-revolver.
I know people who from UbiSoft , but I did not say that I work in UbiSoft.
That is, you did not watch the video - you, like most of the other all the same, or more then one computer bots (programs), because of your text is not true. And I said that we needed to account for AmazonPayments for Kickstater.com, well, where does UbiSoft - unless you understanding, I would say that I am Freelancer - Independent Manager (yes GameDevIndustry modern companies - just a "modern trash"). In translation: better to act. Will Write one hundred thousand Theme than those in the text and a Zero Result in the End. In EpiEnd none GameProduct and none Money : eating text or other it ?!

What was done on GameDev.net or GameDev.ru : nothing .. tell me again of Orientation of this Forums .

In Topic: Design:Development Ratio - What's your orientation?

02 February 2013 - 07:15 AM

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

Twin Shadow Interface

Cancel Button of 3D Voice

In Topic: One Game World, Multiple Interfaces...

22 January 2012 - 02:55 PM

Multiplayers On-Line Hidden Objects ( very popular Style ... ) :


In Topic: One Game World, Multiple Interfaces...

20 January 2012 - 12:22 PM

Interactive Lobby

lobby for RPG character ?! if have the Chosen RPG-character ( as few NPC ) then may be lobby for One : Chosen One !! .