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Member Since 21 Dec 2009
Offline Last Active Jan 07 2013 03:36 PM

Posts I've Made

In Topic: Hexagonal tile highlighting/picking

02 January 2013 - 10:29 AM

Tom KQT,


Thank you for your help.  Yes, it is 2D.  I'll take a look at the article.  My only concern is that my hexagons are 2d texture images so the math may not work quite as well as with a 2d primitive using math to display it.  The other flip side is that I'm inexperienced at applying some of the math concepts to xna.  If all else fails, I may just use a simple circle or rectangle check and leave it at that.

In Topic: Issues with header files

29 March 2010 - 10:34 PM

Well, its official, I'm a moron! For some reason I decided to check the weapon.h file and realized that I was missing a semi-colon at the end of the class definition. Thanks man for pointing me in the right direction. Its amazing what the brain can do and can't do sometimes :)

In Topic: Issues with header files

29 March 2010 - 10:26 PM

I kind of understand the article but how come depending where I move the weapon.h file inside the library.h file I get different errors. To me that would signal that their is some kind of dependency issues. What I don't get is that it's a header file so it shouldn't be dependent upon any other file except the file that explains its parent class. Still confused and unsure what to do.

In Topic: InvalidCallExceptionUnhandled

12 February 2010 - 02:49 PM

Thanks I'll give it try and see what I can find out.

In Topic: fatal error LNK 1104

12 February 2010 - 08:23 AM

Yeah, I started the project the New -> Projects -> Win32 Console

I finally figured it out. I just manually linked it to the kernel32.lib, I guess it must have changed when I installed the SP1 for vs2008. I've had issues with directX libs but never with this one. Now it works. Thanks so much for your time and effort. I appreciate. Another episode in the saga for my career in programming. :)