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tpastor

Member Since 22 Dec 2009
Offline Last Active Jan 08 2013 10:54 AM

#4825213 Architecture Of A Game

Posted by tpastor on 19 June 2011 - 02:21 PM

I should have stated my game is going to be 2d... Is BEPU a good choice for a 2d physics library?


No, bepu is for 3D physics.
For 2D i REALLY RECOMMMMMMMMEND the Farseer api http://farseerphysics.codeplex.com/,


#4824842 Architecture Of A Game

Posted by tpastor on 18 June 2011 - 11:38 AM

hi,


About entity factories.
We ported the famous Entitiy framework called Artemis for c#, now you can use it with XNA (PC or Phone7)
We started this week a small section specifically about this in our forum http://ploobs.com.br/forum/viewforum.php?f=39 you can post any doubts about the framework there.
The project is in github https://github.com/thelinuxlich/artemis_CSharp
There is also a demo game (veeeeeery simple, just to show the concepts) here: https://github.com/thelinuxlich/starwarrior_CSharp
The port forum post can be found here http://ploobs.com.br/forum/viewtopic.php?f=39&t=95&hilit=ploobs+artemis
We are using this entity system with our opensource XNA game engine PloobsEngine(tutorials here) =P

About PhysX:
there is a wrapper ofor this lib in c# take a look =P http://physxdotnet.codeplex.com/
also look at this wonderfull remake using xna and physx (opensource) http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/
but for xna i strongly suggest something like bepu http://bepuphysics.codeplex.com/


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