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iac249

Member Since 27 Dec 2009
Offline Last Active May 16 2014 05:49 AM

Posts I've Made

In Topic: Luck

24 March 2013 - 02:16 PM

In the gamebook, not every move a player can choose will require a skill role. Sometimes they just have to click "Next" to advance the story, and the story can be made less linear by introducing a randomness on what might happen next. I was thinking of whether or not this could be a visible "Luck" attribute, with a "lucky" character having a better chance of what would essentially be less or easier challenges in forks of the story line. 

 

In thinking about this, it seems like luck in this case may be redundant to other attributes. A lucky character may have less encounters and therefore rely less on a Strength attribute, while an unlucky character will need a higher Strength attribute to be successful.

 

Perhaps I've just answered my own question? happy.png


In Topic: Luck

24 March 2013 - 02:09 PM

Rits,

 

That's exactly what I was thinking, and perhaps I should have clarified the game type in the beginning. I'm working on an "adventure gamebook" for Android; basically interactive fiction with character skill attributes that are used to help determine outcomes. Luck plays a huge factor in games like AD&D, given its dice roles (or random integer values), but Luck was never a character attribute that was used to determine encounters or whether or not a door was randomly locked or not.


In Topic: Luck

18 March 2013 - 11:46 AM

Thanks, everyone. Essentially I am working on a mobile game that is an adventure book/interactive fiction. The player can adjust character attributes before play, and in order to help make the story less linear, a "luck" check is needed to branch certain choices that don't fall into the category of other attributes such as physical prowess or perception. The luck check may determine if there is an encounter in the next turn.

 

I was originally thinking players may not accept it as a visible attribute they may choose to adjust, because they would prefer something more concrete like "perception" or "physical prowess".


In Topic: Luck

17 March 2013 - 01:53 PM

Thanks, SiCrane!


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