Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Firefly08

Member Since 28 Dec 2009
Offline Last Active Jun 13 2012 08:23 AM

Posts I've Made

In Topic: XNA 3D Level Editor

19 May 2012 - 05:11 AM

The project is now in what I feel like is a stable state with only a few bugs and some low priority stuff to change and so I would like to start on either improving existing features or adding some new ones.

As I would like this project to be as useful to the community as possible I wondered if anyone had any suggestions? I would like to try and keep the editor as generic as possible so that it does not require people to use a specific engine (e.g there would be no point adding water support as every project will be handling this differently and will need specific tools).

In Topic: XNA 3D Level Editor

13 May 2012 - 11:20 AM

Now includes support for generating, saving and loading colour maps! As it stands the current features are:
  • Undo / Redo.
  • Working Scale, Rotate and Translate gizmo.
  • Common selection methods (Drag box, shift click, Ctrl+A etc).
  • Saving / loading of levels.
  • Importing models on the fly. (Models automatically get added to your visual studio project).
  • Support for loading and saving height and colour maps.
  • Tools to raise, lower, smooth, create ramps and paint the terrain.
  • Colour map generation based on terrain normals.

In Topic: XNA 3D Level Editor

12 May 2012 - 03:46 PM

Thanks, If you get a chance let me know what you think!

In Topic: XNA Tutorial Series : Making a Tower Defence

25 December 2011 - 05:15 AM

Merry Christmas!

In Topic: XNA Tutorial Series : Making a Tower Defence

05 December 2011 - 01:35 PM

The last tutorial in the A* pathfinding series is now up, enjoy!! : http://xnatd.blogspot.com/2011/12/pathfinding-tutorial-part-3.html

PARTNERS