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#4957668 iPad3 static shadow maps
Posted by wildboar
on 10 July 2012 - 11:20 AM
I am not sure what kind of profiling tools I can use with it as I cant even use gdebugger with it.
#4957658 iPad3 static shadow maps
Posted by wildboar
on 10 July 2012 - 10:59 AM
How does infinity blade dungeons manage to have all these nice screen space effects combined with dynamic shadow mapping for characters. Is there some trick to this?
#4943076 Please give me some basic pointers
Posted by wildboar
on 24 May 2012 - 06:50 PM
there ya go, some basic pointers
#4930714 Am i learning too slow?
Posted by wildboar
on 12 April 2012 - 03:50 PM
#4826729 Simple Physics Game Client Hack Prevention
Posted by wildboar
on 23 June 2011 - 05:49 AM
Will answer a lot of your questions
#4823358 Regarding the theory behind shaders
Posted by wildboar
on 14 June 2011 - 02:34 PM
graphics shaders: theory and practise is also a good book.
the official glsl book as well.
I would also suggest to start learning 4.0 or 4.1 opengl/shaders since its most recent.
And its actually more convinient for the programmer as well.
#4820398 Thumbs down
Posted by wildboar
on 06 June 2011 - 11:25 PM
its ruining gamedev.net.
It seems random newbies just pointlessly down thumbing peoples posts,
this irritates people and causes people to stop wanting to help people or post
because of the subconscious thought of their post being down thumbed.
This feature should be removed from gamedev.net, it doesn't really add anything.
At least make the down rating system private like how it was before.
The whole system needs a major rework.
#4820393 VC++ Include directories won't work
Posted by wildboar
on 06 June 2011 - 11:17 PM
#4813376 Help in reducing FPS ?
Posted by wildboar
on 20 May 2011 - 02:07 AM
Sounds like there could be some kind of bottleneck in the code.
Rendering is done by the GPU, since your logic and rendering is on one thread you cant really
do much to slow just the rendering down.
Profile your code and make sure you dont have any potential code that causes slow downs.
#4792607 How are games and programs hacked?
Posted by wildboar
on 31 March 2011 - 09:55 AM
You can remove gameguard protection for example in some MMORPG clients using this.
To combat this you can pack your exe with something like aspack with a custom encryption.
You can also decompile the exe file into C but it would look very strange because all the symbols are missing.
Another common form of hacking is dll injection which can modify the way your game works.
Speed hacks, teleport hacks and all that is possible.
If its an online game then a hacker can mess up your packets by capturing them and replaying them
with modified values. Also man in the middle attacks.
For offline games biggest problem is that a user can modify his own computer memory and change any value.
Then again if its an offline game then does it really matter? I mean they bought the game so they have the right to modify it if they wish to
ruin their gameplay. In an online game you can make sure that your important variables are server sided.
I play certain single player games with a speed hack because I find it boring to constantly travel from place to place at snails pace.
#4791128 AO, SSAO, HBAO ?
Posted by wildboar
on 27 March 2011 - 05:14 PM
GPU PRO 2
Seems its the current best adaptation of this technique
I think Crysis 2 uses something similar
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