I have a small function:
bool CanSee(UnitInstance * Me, Vector3& Him)
{
Vector3 NN1 = Me->Pos - Him;
Vector3 NN2 = Me->PrevVel;
NN1.normalize();
NN2.normalize();
return(Vector3::dot(NN1, NN2) < 0.0f);
}
This gives me too wide of a field of view check, this is between enemy and player used for stealth system.
How can I make it a lesser FOV?

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