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unbird

Member Since 04 Jan 2010
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+1Logged inJul 28 2016 02:40 PM
+1Logged inJul 27 2016 06:44 AM
+3When you realize how dumb a bug is...Jul 26 2016 02:15 AM
+3Erasing CharacterJul 23 2016 05:44 PM
+1Logged inJul 23 2016 04:45 PM
+1Logged inJul 02 2016 10:40 AM
+3D3D11 - Pretransformed vertices? (GUI)Jun 24 2016 09:22 PM
+3D3D11 - Pretransformed vertices? (GUI)Jun 24 2016 04:02 PM
+3D3D11 - Pretransformed vertices? (GUI)Jun 24 2016 09:43 AM
+1Voted up D3D11 - Pretransformed vertices? (GUI)Jun 24 2016 08:11 AM
+1Logged inJun 24 2016 07:57 AM
-1Voted down How to render my DirectX C++ Engine to a C# PanelJun 21 2016 06:30 AM
+1Logged inJun 21 2016 06:30 AM
+1Logged inJun 15 2016 08:39 PM
+1Logged inJun 15 2016 04:28 PM
+1Logged inJun 12 2016 06:30 PM
+1Voted up How do I create tileable 3D Perlin/Simplex noise?Jun 12 2016 01:27 PM
+1Logged inJun 12 2016 01:20 PM
+3Question about HLSL matrix multiplicationJun 10 2016 12:28 PM
+3Question about HLSL matrix multiplicationJun 10 2016 07:45 AM
+3Question about HLSL matrix multiplicationJun 10 2016 05:18 AM
+1Logged inJun 09 2016 09:19 PM
+3Question about HLSL matrix multiplicationJun 09 2016 03:43 PM
+3Question about HLSL matrix multiplicationJun 09 2016 12:36 PM
+3Question about HLSL matrix multiplicationJun 09 2016 11:57 AM
+3Question about HLSL matrix multiplicationJun 09 2016 11:13 AM
+1Question about HLSL matrix multiplicationJun 09 2016 10:54 AM
+3Question about HLSL matrix multiplicationJun 09 2016 10:54 AM
+1Logged inJun 09 2016 10:16 AM
+1Voted up Quaternion as angular velocityJun 02 2016 05:35 PM
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