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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


unbird

Member Since 04 Jan 2010
Offline Last Active Private

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+1Voted up Dec 23 2014 04:36 PM
+1Logged inDec 23 2014 08:50 AM
+1Voted up Voxel data- best way to get neighbors?Dec 22 2014 05:59 AM
+1Voted up Voxel data- best way to get neighbors?Dec 22 2014 05:59 AM
+1Voted up Dec 22 2014 05:21 AM
+1Logged inDec 22 2014 05:05 AM
+1Logged inDec 20 2014 06:07 PM
+1Voted up comment from CC RicersDec 20 2014 01:21 PM
+1Voted up Skin binding problem.Dec 20 2014 08:29 AM
+1Voted up comment from et1337Dec 20 2014 07:57 AM
+1Logged inDec 20 2014 04:40 AM
+1Voted up Swap chain rendering to multiple viewsDec 19 2014 04:21 PM
+1Voted up Swap chain rendering to multiple viewsDec 19 2014 04:21 PM
+1Voted up Swap chain rendering to multiple viewsDec 19 2014 04:21 PM
+1Voted up Swap chain rendering to multiple viewsDec 19 2014 04:21 PM
+1Voted up 3d Collision DetectionDec 19 2014 04:21 PM
+1Voted up 3d Collision DetectionDec 19 2014 04:21 PM
+1Voted up C++ | DirectX | Class system ?!Dec 19 2014 04:21 PM
+1Voted up C++ how to declare something that isn't declared?!?Dec 19 2014 04:20 PM
+1Voted up Dec 19 2014 03:18 PM
+1Voted up Data moving between GPU and CPUDec 19 2014 05:56 AM
+1Logged inDec 19 2014 05:56 AM
+3C++ | DirectX | Class system ?!Dec 19 2014 05:40 AM
+1Voted up directx 11 texture object HelpDec 18 2014 09:06 AM
+1Logged inDec 18 2014 08:54 AM
+3Determine Shader Model for Compiled Shader ObjectDec 17 2014 03:27 PM
+3Determine Shader Model for Compiled Shader ObjectDec 17 2014 03:27 PM
+3Determine Shader Model for Compiled Shader ObjectDec 17 2014 02:55 PM
+1Determine Shader Model for Compiled Shader ObjectDec 17 2014 11:56 AM
+3Determine Shader Model for Compiled Shader ObjectDec 17 2014 11:56 AM
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