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unbird

Member Since 04 Jan 2010
Offline Last Active Private

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-1Voted down Problem with Diffuse LightingYesterday, 09:22 AM
+1Logged inYesterday, 09:21 AM
+3comment from unbirdSep 14 2016 12:02 AM
+1Logged inSep 12 2016 08:07 AM
+3comment from unbirdSep 11 2016 08:05 AM
+1Logged inSep 11 2016 07:09 AM
+5Point-Plane distanceSep 09 2016 04:28 AM
+1Logged inSep 09 2016 04:27 AM
+3comment from unbirdAug 28 2016 01:19 PM
+1Voted up C# DirectX 12 SamplesAug 27 2016 09:27 AM
+5Exported animation is deformed, how to fix it?Aug 27 2016 09:23 AM
+1Logged inAug 27 2016 09:22 AM
+3comment from unbirdAug 23 2016 11:44 PM
+1Voted up C# DirectX 12 SamplesAug 23 2016 08:06 AM
+1Voted up comment from AardvajkAug 23 2016 07:58 AM
+3comment from unbirdAug 23 2016 07:55 AM
+1Logged inAug 23 2016 07:31 AM
+3comment from unbirdAug 23 2016 02:39 AM
+3comment from unbirdAug 22 2016 02:14 PM
+1Voted up Aug 21 2016 10:41 AM
+1Logged inAug 21 2016 10:37 AM
+1Voted up Direct2D/DirectWrite Text ResolutionAug 20 2016 11:52 AM
+1Logged inAug 20 2016 11:52 AM
+5Tiled Resources on DirectX 11.2Aug 19 2016 07:47 AM
+1Logged inAug 19 2016 07:46 AM
+3Perlin Noise - seamless cube mapsAug 18 2016 04:04 AM
+1Logged inAug 18 2016 03:55 AM
+1Logged inAug 05 2016 06:06 PM
+3Creating A Geometry Shader With Stream-Output FailsAug 05 2016 06:12 AM
+1Logged inAug 04 2016 09:46 AM
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