I'm trying to implement HDR post-processing pipeline but not sure which way i should use.
- Which is the best or most used order of HDR post-processing?
Depth Of Field
Bloom -> Bright Pass -> color scaled by exposure -> threshold or something else
Tonemap -> color scaled by exposure -> add bloom -> tonemap
But these scale the color two times, should i divide it before tone mapping?
Bloom -> Bright Pass -> threshold or something else
Tonemap -> color + bloom -> color scaled by exposure -> tonemap
Seen's to be the best solution, right?
- Old days bright pass runs in LDR with a threshold value. However is there a better way to handle this in HDR?
Maybe scale threshold by max white or lower exposure?
- Is it possible to do luma shapen in HDR, because after tonmapping it will also sharp DOF/Bloom?
If so how to setup luma threshold value?