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mark ds

Member Since 07 Jan 2010
Offline Last Active Yesterday, 09:13 PM

Posts I've Made

In Topic: Very strange FPS fluctuation

05 March 2015 - 06:35 PM

You have a simple math problem

 

What if UpdateGame() & RenderGame() take 7000ms? At the end of the frame you're subtracting 1000ms, when in fact you should be subtracting 7000ms.

 

Read up on:

 

Dewitters game loop

know you time-step

Fixed-Time-Step Implementation

 

In that order


In Topic: Concept for an input library - thoughts?

04 March 2015 - 05:21 PM

One other major consideration, not yet mentioned, would be time stamping each event.


In Topic: Next-Gen OpenGL To Be Shown Off Next Month

02 March 2015 - 09:43 AM

Don't forget that OpenGL Next doesn't preclude the possibility of OpenGL 5, which might expose the new functionality via extensions therefore maintaining backward compatibility. This would be ideal for companies that have too much invested in current OpenGL.


In Topic: Optimizing games for mobile platforms(Windows Phone).

01 March 2015 - 09:40 AM

If you'd read as far as the second paragraph you'd notice:

 

 

This section contains more information on using Direct3D in a phone app, including API and shader support, differences from the desktop platform, and performance optimization.


In Topic: Optimizing games for mobile platforms(Windows Phone).

01 March 2015 - 09:33 AM

Start here


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