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codeman_nz

Member Since 14 Jan 2010
Offline Last Active Mar 16 2015 05:54 PM

Posts I've Made

In Topic: Game ideas for a completely team related phone game?

19 February 2015 - 02:23 PM

I agree with moeen k.  Play some mobile games yourself, whatever games you like to play and get some inspiration from those.  Think about what you would like to see in those games or what they have done wrong and how you can improve it.  That's how I got the idea for the game I am currently developing.

 

Develop a game that you would like to play.  If you don't want to play it then others will not want to either.

 

Good luck and keep us posted.


In Topic: Text Based game Types

17 February 2015 - 04:26 PM

Yes there was a text based map which showed planets and spy satellites.


In Topic: Text Based game Types

17 February 2015 - 01:49 PM

I once created a space colony management game using text.  You could build colonies, armies and invade other planets.


In Topic: Different factions or different units

17 February 2015 - 01:09 PM

 


What would you prefer?

What would you prefer as game designer ?

 

As player it is more interesting to have different factions, but on the other hand it is an absolute balancing hell. And balancing is frustrating for the game designer and the player as well. And even, in a perfect world, if you have a balanced game, many player would feel cheated by virtual inbalance nevertheless.

 

If you take a look at the oldest competive games in the world, sport matches or chess, then you don't have any faction dependent advantages/disadvantages, it just boils down to player skill and training. The same could be said about MOBAs, no faction dependent advantages, yet you have a high degree of variance through different champions.

 

So, I don't prefer any of your options, because I believe, that you can create an interesting game from each of them.

 

 

My current design is that all the players have the same units.  This is what I prefer since I don't like to make decisions about factions and what advantages there are to each.  When I play those sorts of games I just go with whatever looks cool and use what units I get to win the game.  I just like to get into the game and start conquering without too much thought and rely on strategy.  So that's what I'm going with.


In Topic: Different factions or different units

14 February 2015 - 12:48 AM

RTS.

 

I want to appeal to the newer generations while not alienating the gerne fans.

 

The focus is empire building.  Expanding your empire while sustaining what you already have.


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