Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 14 Jan 2010
Offline Last Active Sep 02 2014 02:48 PM

Topics I've Started

Mini game for website

13 June 2014 - 05:18 PM

Hi everyone,


I am creating a mini game for the website that I am building.  You have your own restaurant and you buy rooms and tables and hire waiters and chefs.


Each room has a maximum seating capacity and their are 1 seater, 2 seater, 3 seater, 4 seater and 5 seater tables that you can buy.  You can also sell them to get some money back.  Each room has a maintenance cost that is paid every minute.  If you do not meet that maintenance cost then the room falls into disrepair and can't be used until you can pay the maintenance cost again.


Each waiter has a competency level.  This determines how well they do their job.  They can take a wrong order, drop food when delivering it to a table and take an order to the wrong table.  You can hire and fire waiters at will.  Each waiter is paid every minute and if they are not paid then they go on strike until they are paid again.


Each chef has a competency level.  This determines how well they do their job.  They can cook the wrong food for a table.  Each chef is paid every minute and if they are not paid then they go on strike until they are paid again.  You can hire and fire chefs at will.


The restaurant rating determines how often customers come to the restaurant.  If a group of customers are wating too long to be seated, or if they are waiting too long to have their order taken, or if they are waiting too long for their food or if they are delivered the wrong food then the rating drops.  If they are delivered the correct food then the rating goes up.


The game itself is nothing flash just a scrolling text game and you can view the details of the rooms, chefs and waiters and the details of the restaurant in general.


You can play it through this link:



Any feedback would be greatly appreciated.



What makes a game fun

02 March 2014 - 01:52 AM

I know there is no right answer so what does everything think what makes a game fun for them?

Population growth in space colony game

30 January 2014 - 09:45 PM

HI everyone,


I am designing a space colony where a player builds a colony capitol, housing, factories etc on a planet.


What I am trying to figure out is how to handle the population growth.  Does it just keep on going and the player has to build more housing to accomodate the additional population or is the amount of housing the limit and the population growth stops when it gets to the limit?


I'm leaning towards the growth dropping to zero when the limit is reached because otherwise the player might have a huge population and not know what to do with them.

Help with Glut in Dev-C++

30 October 2013 - 07:32 PM

I am losing my mind here.  I just downloaded the glut devpak and created a new project using the glut template but I get errors like this:

[Linker Error] undefined reference to `_imp____glutInitWithExit@12'


I know this is linker error and I need to link the glut library but I have already done that like this:

-lglut32 -lglu32 -lopengl32 -lwinmm -lgdi32


But I still get that error and I have no idea how to fix it.

Fighter control system

30 October 2013 - 06:19 PM

Hi everyone,


I want to create a system which controls fighters in combat (i.e. aerial combat).  How would I go about that?  Would I use some kind of flocking system?