One immediate idea: I recently played a board game called Splendour in which players compete for various objectives in a somewhat similar fashion. One element of that game was being able to "Reserve" a certain objective, preferably when you had noticed another player specifically aiming for it - in this way you can further your own goals while rendering some of their work useless. This could work for your game: a player can (with the use of a certain card or otherwise limited-use action) "reserve" a product for his own completion. You could even be extra dickish about it if you make that not count as removing it from play, essentially limiting the other player's available goals to two (or however many) until the reserved product is completed by the reserving player.
TelcontarMember Since 16 Jan 2010
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