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Member Since 17 Jan 2010
Offline Last Active Today, 11:41 AM

Posts I've Made

In Topic: How do you transform objects to screen?

30 October 2014 - 02:18 PM


Best way is to forget all the transforms and provide vertex position coordinates in projection space - that is, in range [-1.0, -1.0, 0.0, 1.0] to [1.0,1.0, 1.0, 1.0].

i think i can make that work by making a separate shader that does not have any world transforms, but i am re-using the same shader for many things, how can i set a world matrix to have no effect when it is used?


Identity matrix (http://en.wikipedia.org/wiki/Identity_matrix).

In Topic: Visual Programming

08 August 2014 - 10:20 AM

I think true tests for this would be to "eat your own dog food". IOW, try to make a game with this and see how well it works out, and I mean something more complicated, rather then simple pong or Tic-Tac-Toe. This should give you good insight into your project/library, how well it works, how much changes, custom code you had to do, etc. Once you finish, you can try another different game and then you end up with cool and useful samples code for your perspective customers.

In Topic: Debugging a system hang (entire OS freezes)

07 August 2014 - 02:57 PM

I would try to log as much as I could to a file (flush it out or close the file after each write). Then when it hangs, reboot, and look over the log file. This may give you at least approximate area where it hags.

In Topic: Creating a code editor/IDE

30 May 2014 - 10:48 PM

Did you find this: http://www.scintilla.org/ScintillaDoc.html#Autocompletion

In Topic: Why is Array highlighted in blue (Visual Studio 2007)

28 May 2014 - 10:10 AM

It does not exist, maybe you meant 2005 or 2008 (http://en.wikipedia.org/wiki/Microsoft_Visual_Studio). And it's 2014 dry.png