Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 17 Jan 2010
Online Last Active Today, 10:00 AM

Posts I've Made

In Topic: Visual Novel Mechanics in Unreal Engine

05 April 2015 - 11:04 AM

Since you already using EU4, I would use Blueprints to at least a prototype. It seems that your project would fit well in BP and they are pretty powerful and you can do a lot. For any harder problems or performance issues, you can always step into C++.

In Topic: How to Best Implement Objects with "Optional" Functionality?

01 April 2015 - 02:29 PM

Of course it's up to you, but just for smart pointers I would not bring boost into a codebase, since C++ already provides them, YMMV.

In Topic: Safe Property System

27 March 2015 - 10:24 PM

My approach lately has been to use google proto buffers for saving and loading to and from disk, and then actually create sqlite db in memory to represent that data during run time, and rest of the system then deals only with that database. By using sqlite for data representation, it gave me quite bit of flexibility and it seems easier to deal with changes. In most case it usually only required small adjustment to query as the needs grew or changed. The actual conversion to and from proto buffers is contain only in one file. And to top it off, by using sqlite (mostly as intermediate format here), it allowed me to add more verification and validation by using sqlite language, like constraints, triggers, etc, so data become even more validate with almost no work on my end.

In Topic: Win 7 crash without error message

26 March 2015 - 04:23 PM

What about trying to log to a file and at various locations and bits of your program, it may generate large file. Other option is to build with pdb file even in release and then run it under debugger or attach debugger and hopefully when it crashes you may get "decent" stack.

In Topic: What IDEs are recommended for Lua and/or Python?

10 March 2015 - 04:36 PM

I use https://wingware.com/ for python.