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Member Since 27 Jan 2010
Offline Last Active Jul 19 2016 10:00 AM

Posts I've Made

In Topic: When you were starting out...

13 June 2016 - 04:06 PM

I don't have much to add to the above, but I agree that memorization is wildly overrated in programming (and most other fields as well). It's impressive to be able to rattle a variety of  complicated things off from memory, but memorization is hard, time-consuming, and in the end you only get marginally (at best) faster code entry into whatever you're working on. On the other hand, learning to look things up efficiently gives you prompt access to everything which can be looked up (which is pretty much everything there is).


Keeping a well-organized collection of references is much better than trying to memorize.

In Topic: Serious Problems with computer

09 June 2016 - 03:53 PM

You mentioned that the crashes are more frequent now. Is there an average (even a rough guess at one) up time your machine has between crashes? If it's reliably a couple of hours you can index the files on your hard drive (a powershell script would do it just fine, and quickly) and then set up a schedule to compress/upload/copy-to-thumb-drive pre-sized chunks of data in order of importance. It would suck to be in the middle of backing something up and then have your computer do a hard restart and corrupting your backup.

In Topic: When You Have Too Much Money - $1,459 USB Adapter !

07 June 2016 - 06:54 PM

Damn it, I just bought one of these last week for $1680.99! I should've known the price would go down. Frankly, I thought that $1680.99 was a bit expensive.

In Topic: Death battle Link vs Cloud Round 2?

01 June 2016 - 04:56 PM

If Link and Cloud swapped universes would they also swap number of games in which they featured? Link has been in way more games and each one provides new gear (if not new abilities) which, in total, are on par with Cloud getting the weapons, limit breaks, and other special characteristics from the other FF7 characters. If we limited Link's gear to what can be found in a comparable set of games to what Cloud's been in the comparisons might be different.


That aside, there's another consideration: nearly all of what the OP credits to Link in a Cloud vs. Link fight is due to stuff Link has, not things he knows how to do or anything or things innate to him or anything like that. It's not even stuff Link made, it's nearly all stuff that he found. It seems like a big assumption that Link will have all that stuff on him and will be able to fight effectively while carrying it. In Zelda games he has a neatly organized menu that pauses the game while he digs through it to find what he needs. Cloud's ATB battle system won't wait while he checks his inventory system. Not to mention that if Link's edge come from his possessions they could conceivably be taken from him and then they become Cloud's advantages.


For an example, consider: Cloud uses Mug and successfully steals Link's Magic Cape (from LttP). The fight is now essentially over: Link can never hit Cloud while Cloud is wearing the cape, and Cloud can have a lot of Magic Points to spend while using the cape (boosts to MP capacity from materia), can "stockpile" more MP (up to 99 ether per stack, plus other MP-replenishing items, to Link's maximum 4 jars of blue(?) potion), and Cloud can siphon MP from Link at a net gain (Drain spell). That doesn't even get into Cloud's own advantages, like chaining Last Act and Phoenix materia to become all but immortal.


So, in conclusion, anyone could win, especially when we make convenient assumptions. But I think that examining who the competitors are and what they can do, rather than things they might have, is the right way to approach the question in an equipment-agnostic way. If you insist on including the equipment then there should be a definite method for deciding what each competitor gets to bring to the fight.

In Topic: Game Prices on Steam: should there be regulation/guidelines?

24 May 2016 - 07:07 PM

Since we mostly agree I don't want to spiral down into nitpicking. I'm definitely not saying that the Steam market is perfect (or even necessarily that good), or that there aren't real problems with race-to-the-bottom price competition, or anything to minimize the issues we're talking about. I'm really just saying three things, which you may or may not agree with to varying degrees:


1. Price controls are hard to get right, and getting them wrong doesn't necessarily result in a better situation than what you were trying to fix in the first place

2. The problems we are talking about are real, but likely have other solutions than price controls

3. Given (1) and (2) a price floor seems, to me, unlikely to be the best choice