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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 27 Jan 2010
Offline Last Active Jun 11 2014 10:11 PM

Posts I've Made

In Topic: The World Wild Web has been tamed... or rather "incorporated".

17 January 2014 - 06:40 PM

They are still trying to pass some variant of SOPA ...


Not everyone, but you are right that that is also a problem. There are always going to be advocacy groups that push for legislation that you are against, and the idea of electing our own representatives is that we too can have our voices heard. It's far from a perfect (or sometimes, even functional) process, but it's one of the only tools available to us as ordinary citizens. Net neutrality is particularly important, and so it's particularly important to let representatives know that failure to act to protect it will prompt a backlash from constituents.

In Topic: The World Wild Web has been tamed... or rather "incorporated".

17 January 2014 - 05:04 PM

It's not over yet. The FCC can still change how internet providers are viewed under the law (a previous reclassification that treats ISPs as different from telecom companies, as they were previously, is what allowed the legal decision you're referencing to occur). The current issue is that the courts have interpreted the current classification negatively for net neutrality.


This would be a great time to contact your national legislators to let them know that this is important to you.

In Topic: Zynga Pulls Plug on YoVille - Million$ in YoCash evaporate!

14 January 2014 - 05:59 PM

I would be quite open to trying my hand at an app/game that was similar. So, if you would wish to climb down off of your grammar-nazi pedestal... feel free to educate me.


That seems a bit uncalled for, particularly as Servant has been extremely generous with time and information to other YoVille fans in the last couple of days.


With regard to your specific features list, I suspect that you know that another game is unlikely to duplicate them all exactly, but are all of them "must-haves", exactly as written? If, for example, you found a game that was a clone of YoVille in every way except for the ability to change the weather, would you refuse to play it?


I think that it's important to realize that the key feature of YoVille for most players, the thing that makes it so special, is the emotional investment players have with it. At least, that's the overwhelming impression I get from reading the various posts YoVille players have been sharing with us. I can sympathize-- many video game players feel strongly about particular games.


However, emotional investment from players isn't much of a business case for someone else to take over the game, nor is it enough to convince a Zynga to save it (or sell it). Game developers, especially those looking to invest, probably have a pretty acute sense of types of games on the market within a given niche. If a potential buyer hears, as the main thrust of your argument, that there is literally no game on the market that can deliver a similar experience (absent the emotional value the game has for you) they are unlikely to believe you, because they know that there are mechanically similar games out there.


If YoVille is down for four months while Big Viking prepares to re-launch it on their own servers, how certain can they be that a similar game might not entice some players away in the interim? If a player promises to stay with the game because it's unique, and the developer doesn't think the game is quite that unique, how much can the developer really depend on that player coming back and pumping money into the project?


I really think that your efforts would be better directed at organizing YoVille players, presenting information as a business case for keeping or buying the game, and other suggestions upthread than they are snapping at people just for suggesting that a similar game might exist. As things stand, Zynga has YoVille headed for the block, and in the little time remaining to change this you might consider listening to a game developer's response to your argument instead of sarcastically dismissing it.

In Topic: Hobbies for game developers

14 January 2014 - 04:57 PM

Reading, gardening (especially bonsai trees)and board games are my big non-screen hobbies.

In Topic: Programming experiments/surveys (games)?

12 January 2014 - 05:38 PM

Any language can do the things you're describing without much fuss. Python can do it, but you'll also have to do code an environment (like a window that has clickable buttons). That shouldn't be too hard to do though. I'm sure someone here can recommend a library that will take care of most of that for you as well (I would, but I don't use Python and don't really know resources to use with it very well).


If you're interested in switching to a new language, I'll recommend C#, namely because you can use WinForms with it to make programs that run in windows and can do point-and-click input already. But you don't need to use something different to do what you're looking for, so if that's your only reason for considering a change I would suggest sticking with Python.