UPDATE:
Solved!! The person who mentioned the floating point comparisons was on the right track. I needed to be round()-ing the floats, not just casting to int. There were apparently lots of 250.999999 in there (Showing up as 251.000 in PIX) and int was rounding them down to 250 which is a different set of textures in TexIndices... and so on for other areas of the terrain.
Thanks to MaulingMonkey on gamedev irc..
And thanks to all for your suggestions, I learned a lot along the way..
relaxok
Member Since 31 Jan 2010Offline Last Active Apr 16 2012 02:52 PM

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