Again may be a rookie question, and I think I ve read about this somewhere in a book on Direct3D 11, but I just wanted to confirm.
Is it possible to stream out pointlist instead of triangle lists from the Tesselation stages (Hull and Domain Shaders) from a four control point list? And I dnt know if this is a valid question either or whether I should be asking it here, but how does OpenGL fare in this regard? I have heard from a friend that something like this is possible in OpenGL, so if it is, does the hardware support it? Is this a Direct3D limitation (for performance reasons or something)?
Thanks in advance.
safiullahhussainiMember Since 25 Feb 2010
Offline Last Active Jan 20 2013 02:45 AM
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