Not sure if there's some fancy solution for this but the easiest that comes to mind is provide a texture that has the same size as the image you want to blur that acts as a mask (completely black and the parts you want to have blurred white). Afterwards in your blur shader you can use a simple if/else branch to either blur or not blur those pixels.
lipsrymeMember Since 02 Mar 2010
Offline Last Active Jul 29 2016 09:28 AM
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