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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

lipsryme

Member Since 02 Mar 2010
Offline Last Active Today, 12:01 PM
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+1Logged inToday, 09:57 AM
+3Lens Flare in motion (camera question)Yesterday, 07:06 AM
+1Voted up Lens Flare in motion (camera question)Yesterday, 06:51 AM
+1Logged inYesterday, 05:47 AM
+1Logged inMay 21 2013 09:49 AM
+1Voted up Problem with Color Correction and 3D LUTMay 18 2013 06:08 PM
+1Logged inMay 18 2013 06:05 PM
+1Voted up Problem with Color Correction and 3D LUTMay 18 2013 12:46 PM
+1Logged inMay 18 2013 07:00 AM
+1Logged inMay 16 2013 04:29 AM
+1Logged inMay 15 2013 05:13 AM
+1Logged inMay 14 2013 04:41 AM
+1Logged inMay 13 2013 04:59 AM
+1Voted up Gamma Correction & Environment MapsMay 12 2013 11:03 AM
+1Logged inMay 12 2013 04:06 AM
+1Logged inMay 11 2013 04:54 AM
+1Logged inMay 10 2013 05:11 AM
+1Logged inMay 09 2013 05:18 AM
+1Logged inMay 08 2013 03:14 AM
+1Logged inMay 07 2013 11:00 AM
+3Single vector passing faster than seperate floats ?May 06 2013 09:20 AM
+1Voted up Single vector passing faster than seperate floats ?May 06 2013 09:02 AM
+1Logged inMay 06 2013 05:27 AM
+1Logged inMay 05 2013 07:49 AM
+1Voted up BEGINNER: Issues rendering a textured quad primitive and textured meshes at the same time (DirectX)May 04 2013 04:52 PM
+1Logged inMay 04 2013 09:48 AM
+1Logged inMay 03 2013 05:21 AM
+1Logged inMay 02 2013 11:18 AM
+1Logged inMay 01 2013 05:23 AM
+1Voted up Metal shader correct ?Apr 30 2013 01:25 PM
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