- Viewing Profile: Posts: Hassanbasil
14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!
Community Stats
- Group Members
- Active Posts 248
- Profile Views 1,184
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
177
Neutral
User Tools
Contacts
Hassanbasil hasn't added any contacts yet.
Posts I've Made
In Topic: [C++]Strange issue related to multithreading
30 July 2012 - 05:50 PM
I also do some multithreaded loading and the graphics debugger crashes on it, perhaps a bug in the debugger itself, looks like it doesn't support multithreading
In Topic: PIX and VS11 beta breaks on IDXGISwapChain::Present
09 June 2012 - 09:22 AM
I do have the SDK and it is what im using
In Topic: Environment-interactive animation
29 March 2012 - 06:33 AM
It's something called inverse kinematics, and it's a fairly well-understood (if complex) problem domain.
Thank you for pointing that out, InvalidPointer ( sounds wrong, eh?
In Topic: failed to create device with feature level 11
04 February 2012 - 10:41 AM
Thanks for the reply i actually installed the correct driver and it did nothing, then after it, i installed an even newer beta driver and it also didn't work, the thing is, the caps seem somewhat confusing because the actual card's entry is empty, but the intel chip is not, although it has the same specs as the nVidia chip, which is somewhat weird, the intel GPU's specs SHOULD be able to run dx11 as it's listed there (see screenshot above), but it just doesn't work
one more final note for anyone willing to help: running my debug/release applications from the folder itself works fine, and it runs with nVidia GPU, but running it from visual studio or PIX won't work, and that's the whole thing
one more final note for anyone willing to help: running my debug/release applications from the folder itself works fine, and it runs with nVidia GPU, but running it from visual studio or PIX won't work, and that's the whole thing
In Topic: failed to create device with feature level 11
04 February 2012 - 08:03 AM
thank you for the link, i figured out all the points he concluded there, though, after using IDXGIFactory1, now it enumerates both adapters, but only the intel HD adapter has available outputs, the caps viewer is looking weird also..here's a screenshot (second NVIDIA card is selected below)

both cards has the same names there, but clicking them shows this: first one: description says intel HD graphics, dsecond one: description says nVidia geforce 540M
but the second one, which is supposed to be the good GPU, has only "outputs" listed under it and it cannot be expanded, meaning there are no outputs, which is the problem, now another thing is, the first one, which is described as intel HD graphics, has DirectX11 listed in it, and it supports feature level 11, so im a little bit confused

both cards has the same names there, but clicking them shows this: first one: description says intel HD graphics, dsecond one: description says nVidia geforce 540M
but the second one, which is supposed to be the good GPU, has only "outputs" listed under it and it cannot be expanded, meaning there are no outputs, which is the problem, now another thing is, the first one, which is described as intel HD graphics, has DirectX11 listed in it, and it supports feature level 11, so im a little bit confused
- Home
- » Viewing Profile: Posts: Hassanbasil

Find content