Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


nesseggman

Member Since 09 Mar 2010
Offline Last Active Dec 14 2014 11:57 PM

Reputation Earned

RepItemWhen
+1Logged inDec 14 2014 11:57 PM
+1Logged inDec 11 2014 01:22 AM
+1Logged inNov 11 2014 06:14 PM
+1Logged inNov 08 2014 07:20 PM
+1Logged inNov 07 2014 10:58 AM
+1Logged inOct 30 2014 10:46 PM
+3Is Unity 3d right for a horror game?Sep 21 2014 07:01 AM
+3Is Unity 3d right for a horror game?Sep 15 2014 10:00 PM
+1Logged inSep 14 2014 06:17 PM
+3"Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 05:13 PM
+3"Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 02:29 PM
+1Voted up "Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 02:12 PM
+1Voted up "Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 02:12 PM
+3"Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 01:39 PM
+3"Permanent" pointer-like references in C#? Or design that works for this situation?Sep 14 2014 01:39 PM
+3Is Unity 3d right for a horror game?Sep 14 2014 03:50 AM
+1Voted up Is Unity 3d right for a horror game?Sep 13 2014 11:59 PM
+3Is Unity 3d right for a horror game?Sep 13 2014 11:42 PM
+1Logged inSep 13 2014 11:04 PM
+1Logged inSep 09 2014 10:40 PM
+1Logged inSep 09 2014 04:52 PM
+1Logged inAug 26 2014 09:53 AM
+1Logged inAug 12 2014 10:21 PM
+1Logged inJul 29 2014 03:21 PM
+1Logged inJul 12 2014 05:59 PM
+1Logged inJul 11 2014 03:34 PM
+1Logged inJul 08 2014 12:50 PM
+1Logged inJul 06 2014 06:51 PM
+1Logged inJul 03 2014 09:11 AM
+1Logged inJul 02 2014 05:00 PM
PARTNERS