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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Grumdelachum

Member Since 26 Mar 2010
Offline Last Active Yesterday, 01:57 PM
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+1Voted up Movement speed vary on different machinesYesterday, 10:44 AM
+1Logged inYesterday, 07:11 AM
+1Logged inMay 18 2013 04:38 AM
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+1Voted up 2d Platformer Gravity - constant or conditional!?May 15 2013 05:39 AM
+1Voted up 2d Platformer Gravity - constant or conditional!?May 15 2013 05:39 AM
+1Voted up 2d Platformer Gravity - constant or conditional!?May 15 2013 05:36 AM
+1Logged inMay 15 2013 05:32 AM
+1Voted up Text Based RPGMay 14 2013 02:49 AM
+1Voted up Text Based RPGMay 14 2013 02:48 AM
+1Logged inMay 14 2013 02:41 AM
+1Voted up How to draw enemy death animation if its collision is validMay 13 2013 05:23 AM
+1Voted up Making a 2d side-scrolling MMORPG like "MapleStory"May 13 2013 03:45 AM
+1Voted up Starting on mechanics or world design?May 13 2013 03:42 AM
+1Logged inMay 13 2013 02:47 AM
+1Logged inMay 11 2013 06:51 AM
+1Voted up A* Pathfinding or Collision avoidanceMay 10 2013 11:11 AM
+1Voted up A* Pathfinding or Collision avoidanceMay 10 2013 11:11 AM
+1Voted up Simulating units 'flooding' a doorMay 10 2013 10:53 AM
+1Logged inMay 10 2013 08:55 AM
+1Logged inMay 09 2013 07:08 AM
+1Logged inMay 08 2013 09:45 AM
+1Logged inMay 07 2013 09:54 AM
+1Logged inMay 04 2013 02:59 PM
+1Logged inMay 02 2013 07:26 AM
+1Logged inMay 01 2013 10:12 AM
+1Logged inApr 30 2013 07:33 AM
+1Voted up Modulus Operator UsageApr 29 2013 08:02 AM
+1Voted up Modulus Operator UsageApr 29 2013 08:01 AM
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