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Triad_prague

Member Since 06 Apr 2010
Offline Last Active Aug 23 2015 07:41 AM

Posts I've Made

In Topic: 3d file format with skeletal animation and normal mapping

30 July 2015 - 10:46 AM

Well I had a look at collada and it was perfectly suited my purpose! Thanks guys. Writing the converter is also easier since it's basically xml. Big thanks!

 
I suggest using an existing converter such as Assimp instead if it suits your needs. It will save you a lot of time and headaches.

I wish I had seen it earlier! I'm trying to get my hands dirty on it now. Judging by the spec, Assimp looks like a great library!

In Topic: 3d file format with skeletal animation and normal mapping

28 July 2015 - 01:05 PM

Well I had a look at collada and it was perfectly suited my purpose! Thanks guys. Writing the converter is also easier since it's basically xml. Big thanks!

In Topic: Warcraft 3 cliff and ramp rendering

19 May 2013 - 05:45 AM

Well, that's a good idea. I got a good idea to implement it now. But instead of stitch the terrain heightmap, I'll place a "parametrical model", which replace regular tiles. They will draw themselves based on the 4 corner values. Can't wait to implement it next week!!


In Topic: the cost of loop in glsl

06 April 2013 - 10:00 PM

to all, thx for the suggestion. I tried to gove +1 to all your comments, but I'm on mobile :(
anyway, I plan to use gl 2.0 to support a lil bit older hardwarr, and I heard the number of uniform is limited to 256*vec4. so I plan to pass quaternion as vec4 and position as vec3. I havent written the shader loader yet, no access to pc. I'm basically imprisoned in this barrack for the next 3 weeks. I'm curious if my quaternion multiplication will be faster than the built in mattix multiplication. I hope it would be.

In Topic: Recovering lost skills

28 February 2013 - 05:01 AM

thx for all the suggestions, seems I just need to warm up again with some simple projects. I kinda get the hang of this now. Btw what is the up to date library that people use for handling input, windowing, setting up opengl? I used sdl back then. I heard its development was stopped in some way.

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