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Triad_prague

Member Since 06 Apr 2010
Offline Last Active Dec 09 2013 07:13 PM
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Reputation Earned

RepItemWhen
+3basic voxel terrain renderingJul 18 2014 04:50 AM
+1Logged inDec 09 2013 07:13 PM
+1Logged inDec 07 2013 04:13 AM
+1Voted up structuring game codeDec 06 2013 01:54 AM
+1Voted up Warcraft 3 cliff and ramp renderingDec 05 2013 08:38 PM
+1Logged inDec 05 2013 08:35 PM
+1Logged inMay 23 2013 11:59 PM
+1Logged inMay 23 2013 03:38 AM
+1Logged inMay 22 2013 02:59 AM
+1Logged inMay 19 2013 10:02 PM
+1Voted up Warcraft 3 cliff and ramp renderingMay 19 2013 05:41 AM
+1Logged inMay 19 2013 05:40 AM
+1Logged inMay 18 2013 06:35 AM
+1Logged inFeb 27 2013 12:08 AM
+1Logged inNov 15 2012 12:28 AM
+1Voted up communicating between C++ server and Java client appNov 10 2012 10:07 PM
+1Voted up communicating between C++ server and Java client appNov 10 2012 09:59 PM
+1Voted up communicating between C++ server and Java client appNov 10 2012 09:57 PM
+1Voted up communicating between C++ server and Java client appNov 10 2012 09:51 PM
+1Logged inNov 10 2012 09:46 PM
+5Khatharr followed your topic "communicating between C++ server and Java client app"Nov 10 2012 01:01 PM
+1Voted up communicating between C++ server and Java client appNov 10 2012 10:09 AM
+1Logged inNov 10 2012 04:06 AM
+54Legacy point transfer from old systemMay 06 2012 11:53 AM
+1implementing skybox in a chunked scene/levelJan 14 2012 10:53 AM
+1implementing skybox in a chunked scene/levelJan 13 2012 10:53 AM
+1How/when do compilers do syntax checking?Jan 03 2012 04:32 PM
+1Is any recursive function can be translated into its iterativ...Dec 12 2011 06:42 PM
+1Does the old SNES RPG game load all map at once?Dec 06 2011 02:13 AM
+1Detecting allocated bytes using a void pointerNov 30 2011 10:24 PM
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