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nikitablack

Member Since 12 Apr 2010
Offline Last Active May 26 2016 05:48 AM

Posts I've Made

In Topic: Theory behind spherical reflection mapping (aka matcap).

17 May 2016 - 07:52 AM

Thank you guys. But still not very clear. What is this formula does:

ftp://ftp.sgi.com/opengl/contrib/blythe/advanced99/notes/img166.gif

It looks like vector length, but what is this -1 term?


In Topic: [D3D12] Is ExecuteCommandLists asynchronous, does Present stalls, how signall...

25 January 2016 - 10:04 AM

Thank you guys. Now it's clear.

 

Recently I read Intel's article and it helped me a lot to understand swap chains. Highly recommend.


In Topic: Render GUI elements with projection matrix

23 November 2015 - 08:08 AM

If you want to preserve depth you still can use ortho matrix. If you turn off depth wright, the triangles will be drawn in the order you submitted them.


In Topic: Does OMSetRenderTargets() is the same as having D3D12_RESOURCE_STATE_RENDER_T...

12 October 2015 - 05:14 AM


You don't need to bind an RT with OMSetRenderTargets prior to calling ClearRenderTargetView.

Thank you for the answer. I have several buffers, and all I did - just cleared them but didn't say to use a particular buffer as an active. How the system knows that it needs to show me a colored window?

 

I'm following several hello world tutorials. Some of them are setting a render target before present, some not.


In Topic: D3D12 debug layers. How to get ID3D12DebugDevice?

06 October 2015 - 12:55 AM

Thank you guys. That works ).


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