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Volgogradetzzz

Member Since 12 Apr 2010
Online Last Active Today, 12:18 AM
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Posts I've Made

In Topic: Write to texture to specific position

14 June 2013 - 03:38 AM

Tnanks. Sad, by I have very primitive API - something like directX 8.


In Topic: Bouncing ball trajectory as function of time

14 June 2013 - 01:22 AM

Ok, thanks, you convince me. I'll try )


In Topic: Write to texture to specific position

14 June 2013 - 01:19 AM

Sorry, guys, I didn't understand. Can you explain in more details please? And I'll try to explain what I want - I'm rendering my geometry as usual, but in fragment shader I want to remember some value depending on that fragment position. In order to store something I have to use a texture. But I want to store my data in some ordder - to retrieve it lately. For example, my world is divided by cells and when I shade a pixel I know which cell it belongs to. And I want to store some data, assosiated with that cell. How can I do it?


In Topic: Write to texture to specific position

13 June 2013 - 05:21 AM

No no, that's not what I want. I want to render to, say, upper left pixel in texture, i.e. in uv = (0; 0).


In Topic: Bouncing ball trajectory as function of time

13 June 2013 - 03:51 AM

Yes yes, I need just simple simulation - flat ground, no collisions. Paradigm Shifter, case with parabolas is interesting. But I'm affraid it will look bad. I already tried with damping sin function and it was not good visually.


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