Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 12 Apr 2010
Offline Last Active Yesterday, 03:05 AM

Posts I've Made

In Topic: Shadow artifacts on plane parallel to light

01 April 2014 - 01:32 AM

Oh, sorry, I forgot to attach a picture.



This aliasing on the sphere... I tried different bias values but it still there.


@kalle_h, thank you, good approach.

In Topic: Pixel processing question - kill/discard a pixel

19 February 2014 - 03:47 AM

Thank you!

In Topic: interactive ui on the gpu

08 August 2013 - 12:10 AM

For me, 3d approach looks good. One or two extra texure reads cost nothing. Especially on desktop.

P.S. I'm also trying to implement GUI for my needs in stage3d. And I've chosen fully programmatic approach, i.e. all skins are drawing runtime in shader.

In Topic: Image Based Reflections - DX11

18 July 2013 - 03:46 AM

lightToSurface is the direction from the area light to the pixel that's being shaded



Hodgman, could you please explain how to get this direction? Where did you get this direction from? Center of area, edges etc.?

In Topic: VS 2012 Graphics Debugger. Connect to running app.

25 June 2013 - 02:04 PM

Thank you. It's almost works. As Ravyne have said there should be pdb for full debugging. Without it I can't step through code and look at locals. But in PIX it worked.