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01 April 2014 - 01:32 AM
Oh, sorry, I forgot to attach a picture.
This aliasing on the sphere... I tried different bias values but it still there.
@kalle_h, thank you, good approach.
19 February 2014 - 03:47 AM
08 August 2013 - 12:10 AM
For me, 3d approach looks good. One or two extra texure reads cost nothing. Especially on desktop.
P.S. I'm also trying to implement GUI for my needs in stage3d. And I've chosen fully programmatic approach, i.e. all skins are drawing runtime in shader.
18 July 2013 - 03:46 AM
lightToSurface is the direction from the area light to the pixel that's being shaded
Hodgman, could you please explain how to get this direction? Where did you get this direction from? Center of area, edges etc.?
25 June 2013 - 02:04 PM
Thank you. It's almost works. As Ravyne have said there should be pdb for full debugging. Without it I can't step through code and look at locals. But in PIX it worked.
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