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zfvesoljc

Member Since 13 Apr 2010
Offline Last Active May 14 2013 08:34 AM
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Posts I've Made

In Topic: What windows messages should a well behaved app support?

15 April 2013 - 02:15 AM

Does anyone know which messages are sent when switch display shortcuts are used: shift + win + left/right arrow keys?

 

none specific to that action that i can tell. and i just dug through them all the other day. if you're talking about windows itself, they may trap the individual WM_key messages or check the keys asynchronously  if you're talking about 3rd party software it may be an application defined message.

 

i would think that it would send some type of message about change of window size or something. you're talking about switching between 2 monitors on a multi-monitor system, right?

 

Yep, for some reason my win app (CreateWindow, etc...) doesn't switch to other monitor.


In Topic: What windows messages should a well behaved app support?

12 April 2013 - 08:24 AM

Does anyone know which messages are sent when switch display shortcuts are used: shift + win + left/right arrow keys?


In Topic: Spell special effects on directX

28 March 2013 - 05:37 AM

I'd say using animated meshes (scale & rotation) plus texture animation on the meshes (i.e. uv, blending). It's probably a combination of different effects (i.e. meshes + particles + lens flares).


In Topic: How to avoid slow loading problem in games

07 February 2013 - 06:40 AM

While resource loading is probably the biggest hit, another viable thing to consider is inplace loading for code "resources".

 

ie:

http://entland.homelinux.com/blog/2007/02/21/fast-file-loading-ii-load-in-place/


In Topic: running 400% slower on Debug mode

08 November 2012 - 03:19 AM

You can toggle debug settings (optimizations) per project or even per file in VS.

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