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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

doyleman77

Member Since 14 Apr 2010
Offline Last Active Nov 30 2012 09:03 PM
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Posts I've Made

In Topic: open gl game

20 November 2012 - 06:29 PM

I am also thinking about quitting but I am going to try one more time. I am also going to try and solve things on my own. By the way this stuff is far from easy.


A prize easily obtained is a prize not worth having. - some proverb, but it applies here.

In Topic: Making a fast, efficient main game loop for a 2D platformer?

07 November 2012 - 08:02 PM

this is where it confuses me. at a certain point, the articles lose me on exactly what model I should be using on certain scenarios. from what I gather, though, it's almost always better to just use a fixed frame rate (ie 30 - 60)?

In Topic: Is SFML a better choice over SDL?

07 November 2012 - 07:58 PM

SFML is under active development. SDL went stagnant a few years back, though it appears it may be getting reactivated again with a new release... but that's not a guarantee.


according to the mailing list; it's for the most part finished, and Sam has stated he could ship it; but has been to busy with working with Valve for Steam on Linux at the moment; and that once he's more settled in it should be much closer to release.

In Topic: SDL / OpenGL texturing

28 July 2012 - 02:58 PM

Thanks. I want to be using SDL_Image for .PNGs; though I imagine it works much like the example provided there. Though, I am still confused on encapsulating all of this into an object. the whole GL_Begin and GL_End just.... confuses me.

In Topic: SDL / OpenGL texturing

28 July 2012 - 07:15 AM

sorry. reword: load up images, and then convert them to opengl textures.

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